Unpredictable Adventures: Using the D10000 Wild Magic Random Table to Create Memorable Moments

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The D10000 wild magic random table is a tool used by players of tabletop role-playing games, such as Dungeons and Dragons, to create unexpected and unpredictable magical effects. This table consists of 10,000 unique outcomes, each corresponding to a specific magical occurrence that can emerge during gameplay. The purpose of the table is to inject an element of chaos and surprise into the game, making the magical aspects of the world more dynamic and exciting. Each outcome is typically given a number between 1 and 10,000, allowing players to roll a ten-sided dice (often referred to as a D10) to determine which magical effect will occur. These effects can range from harmless and comical, to powerful and dangerous, depending on the number rolled. The D10000 wild magic random table adds an element of spontaneity and unpredictability to the game, keeping both players and their characters on their toes.

D10000 wild magic random table

The D10000 wild magic random table adds an element of spontaneity and unpredictability to the game, keeping both players and their characters on their toes..

D10000 wild magic random table

Ork Boy Hangin' off a Trukk

Ok, so i'm insane enough to try and create a d10000 wild magic table because I think the 50 in the 5th players handbook aren't enough. I might scale it back if I get overwhelmed, but I would like to see your suggestions .

2020/07/31 00:02:44 Subject: d10000 wild magic table

Ork Boy Hangin' off a Trukk

some bloke wrote:
So are you aiming for 10,000 results? that's going to be a LOT of things to resolve. firstly, how will you roll it?

Obviously the results need to be, in general, amusing but not crippling or exceedingly powerful. No-one will do it if there's a good chance of dying for doing so.


For rolling it I will use a RNG to determine results, and I have already come up with a few results to roll, but nothing that will instantly kill a character(except one that ages a random creature that kills them if they go over their natural lifespan, I might nerf that). a few other ideas I had were turning a random weapon into black pudding for a few turns before reverting back(shouldn't be too much of a problem unless they use very expensive mundane armor), or a random weapon becoming animated and wanting to kill the nearest creature, or a flaming skull that teleports within 30 feet of the player that cast the wild magic spell and screams really loudly and deafening the anyone within 30 feet unless they use their actions to cover their ears, for 1 minute, then it will attack anyone nearby, focusing on the caster of the spell that summoned it, and another result that gives the caster +2 to hit next turn. I am using the 5e rules, so only sorcerers and those spellcasters in wild magic zones can cause this, and it is when the wild magic d20 rolls 1. I want the table to have some bad results(that might kill a low level caster, but hey, the PHB version might have the caster explode in a fireball), and some good ones(that might help the party win an encounter in which the DM wanted them to be downed and captured).

2020/07/31 00:19:36 Subject: d10000 wild magic table

Ork Boy Hangin' off a Trukk

D10000 wild magic random table

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Reviews for "The Chaos Factor: Understanding the Mechanics and Implications of the D10000 Wild Magic Random Table"

- Linda Johnson - 2 stars - Despite the promise of D10000 possibilities, the wild magic random table fell flat for me. Most of the results were bland and predictable, with only a few truly unique and interesting outcomes. The lack of creativity and variety greatly disappointed me, as I was expecting a truly chaotic and unpredictable experience. Overall, I would not recommend this random table to anyone seeking a truly wild and exciting gaming experience.
- Mark Thompson - 1 star - The D10000 wild magic random table was a complete letdown. The outcomes were repetitive and lacked imagination. It felt like I was rolling the same results over and over again, which quickly became tedious and boring. I was expecting a table that would spark creativity and add an unpredictable element to my game, but instead, I found myself disinterested and frustrated. Save your money and look for a different random table that actually delivers on its promises.
- Stephanie Adams - 2 stars - I had high hopes for the D10000 wild magic random table, but unfortunately, it fell short of my expectations. The majority of the outcomes were lackluster and uninspiring, failing to add any real excitement or unpredictability to my games. Additionally, some of the results were poorly written and confusing, making it difficult to fully understand their intended effects. Overall, I found this random table to be a disappointment and would not recommend it to others who are looking for an engaging and dynamic gaming experience.
- Robert Garcia - 1 star - The D10000 wild magic random table was a waste of time and money. The results were not only uninteresting but also poorly balanced. Some outcomes were far too powerful, while others were laughably weak. The lack of consistency and thought put into this random table was evident, and it greatly diminished my enjoyment of the game. I would not recommend this product to anyone in search of a well-designed and exciting random table for their gaming sessions.

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