Celtic witchcraft and the cycles of the moon: Harnessing lunar energy

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Celtic witches, also known as Celtic Druid witches, are practitioners of Celtic witchcraft, a spiritual tradition originating from the ancient Celtic peoples of Ireland, Scotland, Wales, and the surrounding regions. These witches draw inspiration from the rich folklore, mythology, and nature-based spirituality of the Celts. One of the defining traits of a Celtic witch is their deep connection to nature. They honor and respect the natural world, viewing it as sacred and interconnected. They believe in the presence of spirits and divinities within plants, animals, and the natural elements. Celtic witches often practice outdoors, performing rituals and spells in the presence of trees, stones, and bodies of water.


One issue I neglected to mention: as a tribal ruler, cadet branches aren't allowed. So I currently have over 1100 HOUSE members, as my house and dynasty are one and the same. Covens are specifically a HOUSE bonus (not dynasty bonus, like legacy perks are). so presumably, if / when I feudalize, I'll have a massive 'cadet-xodus' of people creating their own houses and MUCH of the strength of my coven will dissipate (as all of those witches would be 'leaving the coven').

It is within these tales we are introduced to characters such as Rhiannon, Gwyn ap Nudd, and Arianrhod, all of which are revered and worshipped as deities by many modern day Pagans. But honestly, between this, raiding from longboats i converted Denmark and the northern isles to Irish culture , and the awesome tribal cb s, I m actually considering potentially not feudalizing.

Illustrate the traits of a Celtic witch

Celtic witches often practice outdoors, performing rituals and spells in the presence of trees, stones, and bodies of water. Another key trait of a Celtic witch is their adherence to cyclical time. They follow the ancient Celtic calendar, which is based on the cycles of the sun and moon.

Witches are OP

TL:DR I'm getting 2 to 4 free lifestyle perks per year because my coven keeps inviting me to grand rite ceremonies so much.

So when I started the game as a lowly countess in Ireland, I gave myself the witch trait in the ruler designer. It seemed appropriate given that I named my character 'Mórrígan.'

Because I started with a custom (Ironman compatible) character, I had a dynasty of one. In order to make a witches coven you only have to convert a modest % of the adults in your dynasty. So I started converting once my kids started becoming adults. I was able to form the coven soon after, and my heir was also a witch. He continued creating witches, while also uniting all of Britannia and reforming insular Christianity to see everything as criminal EXCEPT witchcraft.

In historical Irish/ celtic mythology, Mórrígan was the Irish goddess, phantom queen, and foreteller of doom and death on the battlefield. it made sense to spread that far and wide. She herself was symbolized by the crow, as all witches in game are. It all seemed just so fitting.

So as more and more members of my dynasty attained glory and titles and courts of their own, they continued to spread witchcraft everywhere. The coven boost saw every child gain the trait when under the tutelage of a witch. Since it wasn't a punishable crime anymore in my domain, it spread like literal wildfire.

Then I realized that once you create a coven, you get a decision every ten years to hold a 'grand rite.' Cool i think. Nice perk.

I didn't realize that everyone who is a witch can choose to do that decision. While I can only choose it myself every ten years, I'm a little bit further on in the game now, my coven has hundreds of members, and I'm attending anywhere from 2 to 4 grand rites PER YEAR as a guest (the game automatically invites anyone who is known to be a witch by the person who chooses the decision. and since it's all in the open and legal, everyone knows about everyone's witchcraft).

This is utterly OP when you realize that EACH grand rite gives you the option to get a free (albeit random) lifestyle perk. So I've been getting up to 4 lifestyle perks every year. When normally you'd only get what. 1 every 1.5 - 2 years if you're lucky?

My 3rd player character (first being Mórrígan, second being her grandson) is only 47 right now and he already has more unlocked perks than my second character had. and he lived until he was 89.

I'm actually thinking that there might come a time in this playthrough where I unlock every perk on a single character this way. It might even be with this character if he lives long enough.

One issue I neglected to mention: as a tribal ruler, cadet branches aren't allowed. So I currently have over 1100 HOUSE members, as my house and dynasty are one and the same. Covens are specifically a HOUSE bonus (not dynasty bonus, like legacy perks are). so presumably, if / when I feudalize, I'll have a massive 'cadet-xodus' of people creating their own houses and MUCH of the strength of my coven will dissipate (as all of those witches would be 'leaving the coven').

I don't yet know if all those witches will be able to start covens of their own (depends on how the new cadet houses form and whether the 'form a coven' decision is even something the AI will do). Even if they can / do form a coven of their own, I'm not sure if their grand rites would invite known witches from other house Covens.

But honestly, between this, raiding from longboats (i converted Denmark and the northern isles to Irish culture), and the awesome tribal cb's, I'm actually considering potentially not feudalizing. Crazy, I know.

But anyways. that's all just something to keep in mind if you try this out as a feudal or clan ruler (or at a later bookmark / start date). your mileage may definitely vary.

Woops. I actually have over 1600 house members. I hadn't realized i'd ballooned that much with the last generation coming of age, marrying, and starting to pop out kids.

Anyone wanting exact stats can look here

Welsh Witchcraft
A Witchcraft that is rooted in the very essence of the Welsh landscape, in my opinion, incorporates all of these elements that are the foundations of the Welsh magical continuum. As a modern day Swynwraig, a Welsh folk Witch, I study the old myths and legends of the land and devote myself to the Gods and spirits of this place. I am consistently looking to folklore for inspiration and wisdom, and I am informed and inspired also by the continuum of magical arts that were practised in this land by those who served their community and devoted much of their life to studying that which most folk would find unthinkable.
Illustrate the traits of a celtic witch

This calendar marks important seasonal festivals, known as the Wheel of the Year, such as Samhain, Imbolc, Beltane, and Lughnasadh. Celtic witches celebrate and align themselves with these festivals, honoring the changing seasons and the corresponding energies. Celtic witches are known for their close connection to the spiritual realm. They are often skilled in divination and use tools such as tarot cards, runes, or ogham runes to gain insights and guidance. They also work with ancient Celtic deities and spirits, calling upon them for assistance and guidance in their magical workings. Furthermore, Celtic witches have a strong sense of community and often gather in covens or spiritual groups. They value the importance of mutual support, sharing knowledge, and participating in collective rituals and celebrations. These witchcraft communities provide a sense of belonging and serve as a platform for sharing the wisdom and practices of Celtic witchcraft. In conclusion, Celtic witches embody a deep connection to nature, a reverence for cyclical time, a close relationship with the spiritual realm, and a sense of community. Their practice is rooted in the ancient Celtic traditions and folklore, honoring the wisdom of their ancestors. By embracing these traits, Celtic witches find balance, harmony, and a profound sense of spirituality in their lives..

Reviews for "Celtic witchcraft festivals: Celebrations of magic and community"

1. Sarah - 1 star
I was really disappointed with "Illustrate the Traits of a Celtic Witch." The illustrations were quite basic and lacked detail. I expected to see beautiful drawings of Celtic symbols, nature, and magical elements, but instead, it felt amateurish. The book also lacked any substantial information about Celtic witchcraft. It barely scratched the surface of the topic, and I was left wanting more in-depth explanations and examples. Overall, this book didn't meet my expectations and failed to deliver what it promised.
2. Jack - 2 stars
"Illustrate the Traits of a Celtic Witch" wasn't as informative as I had hoped. While the illustrations were decent, they didn't add much value to the content. I expected more explanations and descriptions of the specific traits and practices of Celtic witches, but the book fell short. It felt shallow and lacking in substance. Additionally, the layout and organization of the book were disorganized and confusing, making it difficult to follow along. Overall, this book didn't provide the information I was looking for and left me feeling unsatisfied.
3. Emma - 2 stars
I found "Illustrate the Traits of a Celtic Witch" to be quite underwhelming. The illustrations were mediocre at best, and they didn't enhance the text in any meaningful way. The information provided about Celtic witchcraft was minimal and lacked depth. I was hoping for a more comprehensive exploration of the subject matter with clear explanations and examples, but this book didn't deliver. The lack of organization and structure made it difficult to navigate, and I often found myself flipping back and forth to find relevant information. Overall, I wouldn't recommend this book to anyone looking for a detailed and informative guide to Celtic witchcraft.

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