Black Magic and the Undead: A Deadly Combination in WotLK

By admin

Black magic in World of Warcraft: Wrath of the Lich King (WOTLK) refers to the use of dark and forbidden spells by certain spellcasting classes in the game. These classes include warlocks, death knights, and shadow priests. Black magic spells typically involve harnessing the powers of the Shadow and Fel elements to inflict damage upon enemies or manipulate the very essence of life itself. Warlocks are the primary practitioners of black magic in WOTLK. They have a dark and demonic theme, making pacts with powerful and malevolent entities in exchange for their powers. Warlocks can summon demons to fight on their behalf and have a wide array of damaging spells focused on inflicting shadow and fire damage.



Black magic wotlk

if u re talking about pvp ; mighty spell >>>>>>>> blackmagic.

For for pve idk how often black magic pop up and increase ur overall dps.. Not many ppl choose black magic then seems it is not really usefull

Member Joined 2015 -->

why Mighty Spellpower ">>>>>>>>>" Black Magic in PvP? Care to elaborate?

I prefer using Black Magic when I don't have ~950/1000 haste in pvp and +63 SP when I do have. For PvP Destro I always go with +63 spell power.

Member Joined 2016 -->

yes i know who u are i downloaded you videos from youtube, realy helpfull and you guide too thanks for aswering .. other question for u

amount of resilence as afflict ??
i play on a server in Cuba with a shaman element and prist dicipline sorry for my english we speak espanish in cuba

Member Joined 2015 -->

i play either 1218 resilience with ~1000 haste when meeting comps that dont go me and 1348 resil with ~900 haste when i know i will get tunneled

Member Joined 2016 -->
again thanks for aswering , i will go 1300 resil then, cos 70% of the arenas they go on me.
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Black Magic: Stay away from da voodoo

Patch 3.3 changed the Black Magic weapon enchant to a haste proc effect: 35% chance to proc 250 haste rating for 10 seconds, with a 35 second internal cooldown. When the change first appeared on the PTR and at intervals since as more information has emerged, various Elemental Shaman folks at Elitist Jerks have done the maths and concluded that it’s not worth using over the Mighty Spellpower option.

Despite this, a lot of other folks are suddenly suggesting all over the interwebs that it’s “best in slot” and that Elementals should be using it instead of Mighty Spellpower. Argh! Which is it?!

To the testmobile Batman! Let’s see both (a) how we can check the equivalent potency of each enchant and (b) which actually comes out on top.

How to test

Averaging the proc

The first and easiest method of testing the proc is to average it out into a constant haste figure that we can use to compare to the 63 spellpower from the competing enchant. First, we need something to give us equivalency points for haste and spellpower: I’ll use my own spreadsheet for this. Equivalency points differ depending on what the user’s precise stats, buffs/debuffs and other settings are, but for my own shaman – Chayah – with the default settings, the DEP of a single point of haste is 1.733 and spellpower is 1.650.

Secondly, we need to figure out how often the proc will trigger. We know it’s a 35% chance each time we fire off a spell, so we can work out how many seconds we’ll wait – on average – for a proc by working out how many spells we fire a second, then multiplying that by 35%, then dividing a second by that. With Chayah’s stats this is an average proc time of 3.33 seconds (!). Add that to the internal cooldown and you get a proc once every 38.33 seconds.

Thirdly, we average out the proc duration over the time between procs. The internal cooldown triggers as soon as the proc does, so this would be 10 seconds divided by 38.33 seconds or 26.09% of the 250 haste proc, which is 65 haste.

Finally, we multiple the two competing values by their respective DEP totals:

Black Magic as 65 haste rating on average: 65 * 1.733 = 112.45 DEP

Mighty Spellpower as 63 spellpower on average: 63 * 1.650 = 103.95 DEP

Using this method, it looks like Black Magic is coming out on top for Chayah by 8.7 DPS. But what if a proc goes off at an inopportune time? Let’s assume that one in every four procs will be totally wasted and that we’ll get the maximum benefit for the other three. This results in the average haste coming to only 49, and the DEP drops to about 85, which is 19 DPS less than the spellpower enchant which does not suffer the limitations of the proc. Suddenly instead of being a tiny bit better than Mighty Spellpower, it’s a lot worse!

This reflects something of the fragility of a proc effect versus a static effect and is why Black Magic is generally advised against by the theorycrafting community. But of course, once we start making assumptions like the one above, we’re moving beyond what simple DEP values from a spreadsheet can do for us. So we move on to the second method:

Modelling the full proc

Another way of working out the relative values is to model the full effect of the Black Magic proc, but then to apply that effect for only a portion of the fight based on the “uptime” as defined by the proc chance maths we did earlier. This is better than averaging out the proc because it reflects what really happens to our spell rotation with the extra haste.

So firstly we need a model for normal elemental DPS: once again, I’ll use my own spreadsheet for this. Secondly, we need to change the model to subtract 63 spellpower from the entire fight, but to add 250 haste temporarily at certain points. Then we can subtract the values produced by this new model from the values produced by the old model, with the same stats and settings, to get the Damage Equivalency Points (DEP) of the Black Magic enchant as compared to the Mighty Spellpower enchant.

Finally, we want to see how different situations affect this relative DEP. First we can try fiddling around with haste values. The graph below reflects what happens to the relative DEP of Black Magic when, using Chayah’s current stats with default settings, we vary the amount of haste rating she has:

The zero line is where it breaks even with Mighty Spellpower; above zero means Black Magic’s better, below zero means it’s worse. We can see that with Chayah’s other stats remaining intact, Black Magic looks a tiny bit better at very low haste rating values, but gets dramatically worse as haste gets higher. We can also see that factoring in “movement” (a regular short period of no spellcasting) nearly always results in worse performance for Black Magic as compared to Mighty Spellpower.

Now of course, nobody is going to have only 200 haste rating with Chayah’s 50% crit chance and 3k spellpower. So let’s establish two gear profiles:

  1. “base” gear for a shaman who’s just reached level 80 and is part-way through farming heroics. We’ll call this gear level 0.
  2. “best” gear for a shaman who’s completed farming tier 9 25-man heroic content to the very gills. We’ll call this gear level 10.

(29/12: those links don’t work anymore because I had to delete the profiles to make room for Icecrown BiS fiddling. However you can still see the stats used on the google docs spreadsheet linked at the end.)

The exact gear choice isn’t that important – what is important is the difference in stats that it gives. We can take these differences and then average them out equally over an arbitrary number of “upgrades” and use them to plot a meaningful “gear level” where each stat increases incrementally from the ‘base’ level to the ‘best’ level. This should result in a fairly realistic distribution of stat increases at each arbitrary gear upgrade stage.

Doing this – again using full raid buffs, heroism etc, but this time not using any set bonuses or relics – from level 0 through to level 10 resulted in the following relative DEP values for Black Magic:

Again, zero is the break-even point for Mighty Spellpower. This time we can see that Black Magic is clearly worse than Mighty Spellpower for nearly every gear level, and that even when the “No movement” line does peek above zero, the “movement” line is well below. Furthermore the maximum gain from Black Magic peaks at only around 3 extra DEP, but the maximum loss is down near 30 DEP.

Conclusions

So, what do these tests suggest?

Firstly, it’s pretty clear that Black Magic does not react well to circumstances other than standing-‘n-nuking. Emulating even the slightest amount of movement or casting delay dramatically decreases its relative value for nearly all circumstances.

Secondly, we see that even when the value of Black Magic does seem to exceed the value of Mighty Spellpower on paper, it’s by very very small amounts – it never gets much above 10 extra DPS, and even then only briefly and in the least realistic model.

Thirdly, we see that the value of Black Magic is both variable and “fragile” and peaks and dips based on all of our other stats and the circumstances of the fights. These dips are always far lower than the peaks, which means that the average DPS loss of Black Magic is always greater than the average DPS gain. While enchanting Black Magic may give you 5 or 10 extra damage in one fight, in the next fight it may cost you 20 or 30 DPS. That’s not a good trade if the fights where it’s costing you are the fights that demand the highest DPS.

And all this is only for a single target: start factoring in AoE and the use of fire DPS totems and the verdict would swing even more in Mighty Spellpower’s favour.

Bottom line is: Don’t use Black Magic. Stay away from da voodoo! It’s just not supported by the maths, and the more we try to model a “real world” (of Warcraft) situation, the worse the enchant actually looks.

Of course, as with our Big Four glyphs, the actual difference between Black Magic and Mighty Spellpower is so small (at worst and assuming the player doesn’t get horribly confused by the proc and screw up his or her rotation entirely, the difference is no more than 100 DPS) that using the “wrong one” won’t have that big an impact on your DPS. So if for some reason anyone really wants to use Black Magic, don’t let me stop you. But for serious, maximum, robust PvE DPS, stick with Mighty Spellpower.

Where Black Magic does perhaps look quite nice is for PvP, but as this is a blog about PvE that’s as much as I’ll say.

(You can see the google docs spreadsheet wherein I collated the results here. The modified version of Z A P ! which I used for modelling the haste proc is available here.)

Rogue wotlk enchant discussion.

i am considering deathfrost/icebreaker for sub, black magic/lifeward for combat.

Yes, I am that guy, the Holy Warrior!

"Success is a lousy teacher. It seduces smart people into thinking they can't lose."

If PVP at 20 had a page like this that statistically separated the good players from the bad players, some users might be too embarrassed to post on xpoff anymore.

Falkor

Twink Info Legend

deathfrost is like icy weapon..possibly higher proc rate, but i wouldnt use that enchant when you have LK ones to choose from - unless you had it on a second BSH.

black magic. a lot better since it increases energy regen allowing for more damage through yellow attacks.

icebreaker is just a beefed up fiery, eh. id pass really.

26 agi, cant go wrong with that but why use a static enchant in the MH, stick it in the OH.

berserking is good, if you wanna rely on a proc.

lifeward i would certainly pass on.

could also consider 65 ap (but would be better on OH)

and accuracy might free up some other stats (like no flashlight)

[quote name='Druiddroid']i love you no homo[/QUOTE]

[quote name='BSurv']i love falkor[/QUOTE]

[quote name='Hurpdurp']Falkor, I love you more than the last time I said I love you.[/QUOTE]

Medan

OG

Dosnt black magic proc nearly every time its off "cd". Cant you use black magic and then swich to another wep and use that until the hidden CD on black magic ends?

Shaitaan @ Shazzrah

Falkor

Twink Info Legend

bm does have a high proc rate when its off cd. and im pretty sure you can swap weapons and retain the buff. but you'll also lose a gcd and everything that comes with a weapon swap. that and have an internal clock (or addon) that monitors when it lasted proc'd, then ~35sec after buff fades, etc. i'd either keep it on all the time or use somethin else

[quote name='Druiddroid']i love you no homo[/QUOTE]

[quote name='BSurv']i love falkor[/QUOTE]

[quote name='Hurpdurp']Falkor, I love you more than the last time I said I love you.[/QUOTE]

Medan

OG

wep swap GCD can be a bitch some times, but just dont swap it then. Many times its not that bad, and getn 250 (or 500) haste rating for 15 sek and then spaming one or two wep with a proc, damn.

Just think mutilate rogue (perhaps a bad spec, I dont play 49) with both daggers enchanted with black magic, its close to 100% proc chance when its off CD damit! And main attack is with BOTH weps. Swiching both weps dont cause more wep swap GCD, and you gain frikkin 500 haste rating. How fast is that? And swiching to a weps with proc chance. daaamn, ppl aint gonna think you hitting with no daggers or razorblades but a damn razor machine. BZZZZZZZZZZZT Its gonna be so fast that dogs wont even hear the frequency

-2 daggers with black magic

-"instant" dubble proc

swiching both weps to berserking

although berserking aint as instant proc chance as black magic, with all that haste, I recon its gonna be ok.

PLUS! With the nearly 100% proc chance (off the hidden CD) you can pretty much deside when you want the black magic proc to go off! So if your good, you wont waste the black magic proc at all. No more "damn it procced on the killing hit"

- Anyone know how much faster energy regain one get from 500 haste? (if there isnt a formula up yet you might be able to find out by seeing how much added dps you would get from 500 crit rating (because I think blizz is trying hard to make those 2 pretty equal) Then you find out how much faster your energy regain needs to be to reach that dps (remember, your white dps is buffed as well) - Wild speculation as I wrote it, not really relevant to this post

Warlocks can summon demons to fight on their behalf and have a wide array of damaging spells focused on inflicting shadow and fire damage. They can drain life from their enemies, afflict them with curses and diseases, and even summon a dark gateway for quick travel. Death knights, on the other hand, were once noble warriors but were resurrected by the Lich King himself to serve as his minions.

Black magic wotlk

Death knights utilize necromantic powers, raising the dead to fight for them and manipulating frost and unholy magic. They can drain the life force of their enemies to heal themselves and possess devastating melee and spellcasting abilities. Shadow priests, while not explicitly practitioners of black magic, have a similar theme. They tap into the power of the shadows and embrace the darkness that lies within. Shadow priests have a variety of mind-shattering spells at their disposal, capable of draining their foes' sanity and dealing immense shadow damage. They are also skilled in healing, using their shadow magic to provide dark, twistings forms of rejuvenation. Black magic in WOTLK adds a darker and more sinister element to the game. These spellcasting classes allow players to embrace the shadows, harnessing their powers for both offensive and defensive purposes. However, players must exercise caution, as the use of black magic can have dire consequences, both in the game and in the lore of World of Warcraft..

Reviews for "The Forbidden Archives: Uncovering Black Magic in WotLK Lore"

1. JohnDoe - 2/5 - I was really excited to try out "Black magic wotlk" as I'm a huge fan of online role-playing games. However, I was incredibly disappointed with the game. The graphics were subpar and the gameplay felt clunky and unfinished. Additionally, the server stability was extremely poor, resulting in frequent disconnections and lag. Overall, I couldn't enjoy the game due to its technical issues and lackluster presentation.
2. GamingGeek93 - 1/5 - "Black magic wotlk" is a complete mess of a game. The controls are unresponsive and the combat mechanics feel unbalanced and frustrating. The quests are dull and repetitive, offering little to no variety. Furthermore, the community aspect is severely lacking, with a small player base and minimal interaction. It's clear that little effort was put into making this game enjoyable for players. Save your time and money and look elsewhere for a better online RPG experience.
3. DisappointedPlayer - 2/5 - I had high hopes for "Black magic wotlk" based on the trailers and promotional material, but unfortunately, the game falls short in many areas. The character customization is limited, with only a few generic options available. The world feels empty and lifeless, with a lack of meaningful NPCs and interactions. The storyline lacks depth and fails to engage the player. Overall, the game feels like a missed opportunity and fails to deliver on its promises.
4. MMORPGFanatic - 1/5 - I have played numerous MMORPGs in my gaming career, but "Black magic wotlk" is by far one of the worst. From the moment I started playing, I was met with numerous bugs and glitches that made the game virtually unplayable. The lack of updates and fixes from the developers only added to my frustration. The game also lacks a sense of progression and feels like a mindless grind. I would not recommend wasting your time with this poorly developed and poorly maintained game.

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