Strategies for Effectively Using the Intoxicated Amulet in 5e

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The Intoxicated Amulet is a magical item in the 5th edition of Dungeons and Dragons. This amulet is known for its ability to imbue its wearer with a sense of intoxication, similar to being under the influence of alcohol. The amulet is often sought after by rogues and tricksters, as it can be used to enhance their natural charm and deception abilities. When worn, the Intoxicated Amulet grants the wearer advantage on Charisma-based ability checks, such as Persuasion or Deception, as well as advantage on saving throws against being charmed or frightened. This is due to the amulet's ability to make the wearer appear more confident, charming, and even slightly more intimidating. However, the amulet also comes with its drawbacks.

Intoxicated amulet 5e

However, the amulet also comes with its drawbacks. The intoxicating effect can blur the wearer's judgment and impair their coordination, causing disadvantage on Dexterity-based ability checks and saving throws. Additionally, the amulet can have a somewhat addictive quality, with wearers often desiring to wear it more frequently in order to maintain the feeling of intoxication.

Tankard of the Drunken Hero

Note This item is associated with a specific deity.

This simple battered tankard is usually made of copper or tin. Its handle is not attached at the bottom so the bearer can hook it on his belt for easy carrying. The bearer gains a +1 resistance bonus on Fortitude and Will saves. Once per day, the bearer can fill the tankard with wine, ale, or other alcohol and drink from it to gain the benefits of a remove fear spell.

If the associated deity is the bearer’s patron, the tankard counts as a holy symbol. Once per day, the bearer can drink an alcoholic beverage from the tankard to gain the benefits of heroism. Once per day, the tankard automatically unties ropes that bind the bearer or unlocks locks that hinder him. This occurs about 5 minutes after the tying or unlocking and affects only bindings directly on the bearer’s person (for example, it won’t unlock a door to the bearer’s prison cell, but will unlock the bearer’s manacles). This power is subtle enough that it is unnoticeable unless someone checks the bindings to make sure they are secure—ropes loosen but still appear to be tightly bound, manacles unlock and loosen but do not automatically fall off. The tankard can untie or unlock only bindings with an Escape Artist or Disable Device DC of 25 or lower, though more powerful tankards may exist.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.

The problem here is that (outside of things that deal Poison damage or grant the Poisoned condition) there isn't any really great definition of poison. "The dosage makes the poison," and even water can cause intoxication and death in sufficient doses.
Intoxicated amulet 5e

Many adventurers seek out the Intoxicated Amulet for its unique properties, as it can be a valuable tool in social interactions and deception. Its ability to enhance charisma and charm can make it easier for rogues to swindle their way through encounters or persuade others to see things their way. However, the drawbacks of impaired coordination and judgment should not be taken lightly, as it can potentially hinder the wearer's combat effectiveness. The Intoxicated Amulet is often found in treasure hoards or in the possession of thieves and tricksters. It is a rare and sought-after item due to its unique and useful effects. However, it is important to note that its use should be approached with caution, as the intoxicating effects can be both a blessing and a curse..

Reviews for "The Intoxicated Amulet: A Versatile Item for 5e Campaigns"

1. Sarah - 2/5 - I was really disappointed with the "Intoxicated amulet 5e." The description made it sound like a fun and interesting item, but when I received it, it was just a cheap, plastic pendant that looked nothing like the picture. The amulet didn't have any special effects as promised and it was poorly made. I wouldn't recommend wasting your money on this product.
2. Mark - 1/5 - Honestly, the "Intoxicated amulet 5e" was a complete waste of money. The concept of a magical amulet that adds a drunken effect to your character's actions sounded really cool, but in reality, it was just a gimmick that didn't even work properly. The amulet didn't have any noticeable effect in the game and it felt like a useless item. I regret buying it and would advise others to stay away.
3. Emily - 2/5 - I was really excited to try out the "Intoxicated amulet 5e" in my D&D campaign, but it was a big disappointment. The amulet did add a drunken effect to my character's actions, but it quickly became annoying and distracting. It made it difficult to play the game seriously and ruined the immersion. The effect was also quite repetitive and got old very fast. I wouldn't recommend using this amulet unless you want to add some unnecessary chaos to your game.
4. Alex - 1/5 - The "Intoxicated amulet 5e" was a complete letdown. Not only did it not add any interesting effects to my character's actions, but it also broke within a few minutes of wearing it. The quality was terrible and it felt like a cheap piece of junk. I had high hopes for this amulet, but it turned out to be a waste of money. I would strongly advise against purchasing it.

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