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Model magic is a type of modeling clay that is popular among artists, crafters, and children. It is a versatile and lightweight material that can be easily molded into different shapes and forms. Model magic is known for its ability to dry quickly, making it a convenient option for those who want to create artwork without having to wait for the clay to dry. One of the benefits of model magic is that it is mess-free. Unlike traditional clay, model magic does not leave residue on hands or surfaces. This makes it a popular choice for parents who want their children to engage in creative activities without the worry of a big mess to clean up afterwards.


FINAL EDIT:

Sprites make up good scouts thanks to their Flying ability, and though their combat skills leave something to be desired, they can be very effective in large numbers. Upon successfully casting the spell, the new Sprites unit will appear in the Town currently containing the Wizard s Summoning Circle, with full Movement Allowance, and may move and or attack immediately as necessary.

Sprite magic sprites

This makes it a popular choice for parents who want their children to engage in creative activities without the worry of a big mess to clean up afterwards. Model magic is also available in a wide range of colors, which allows artists to easily create vibrant and colorful sculptures. This makes it a great option for those who want to add a pop of color to their artwork.

Sprite magic sprites

Post by kpkilburn » Sun Sep 26, 2010 7:13 am

Note: Read Edit below before replying. Thanks.

I have a program called Sprite Magic (not the commercial version, but the one typed in from Compute!'s Gazette August 1984 issue p. 70). I have a file I made years ago on a .d64 image -- a save file for the program.

One sprite loads into the program, but there are about 20 total. I think I found out why -- the program goes up to 255 total number of sprites. This corresponds to an upper memory location of $3FFF. I loaded ICU64 and saw that the sprites do in fact load into memory, but with the exception of the one, they load beginning at $4000. The program can't access them.

The save file is a PRG. I looked at it with a hex editor, but the first two bytes weren't the memory location it loads into (at least not that I saw).

How can I extract these into data (short of trying to redraw them)?

I just noticed something interesting. If I look at the memory locations using ICU64 and LOAD"SP/DTA",8,1 (my file) without using the sprite editor program, I can see the sprites pop into memory, but between 0000-3FFF.

Also, I loaded the sprite editor program (pure ML at 49152) and executed it. It pulled the sprites in and I was able to view all of them from within the program (and build DATA statements from them - feature of the program).

Now I'm stumped. Why would the program LOAD these in a different memory location? I'm assuming the PRG file does have a load address and it puts the data in the memory between $0000 - $3FFF.

Any idea what's going on here?

BTW, I'm still interested in how I could pull the sprites from the PRG if I hadn't gotten to them using the program.

Just to see what happened, I loaded the sprite data PRG file into the program from the program. For some reason, it loaded the data above the original sprite data (that I loaded by a ,8,1 load of the PRG itself). I haven't changed anything in VICE, so maybe this is a glitch somewhere that's causing this (BTW, it happens in both WinVICE and MacOSXVICE).

FINAL EDIT:

Well, looks like I just learned a valuable lesson -- know how the program works before using it! Although it wasn't documented in the Compute! Gazette article, apparently the program loads the sprite data beginning on the page that the program is on when the load is initiated.

Because the program defaults to 255 (the max number of pages), when I loaded the sprite data, it put the first sprite at 255 (which ended at memory location $3FFF) and put the rest at $4000 on.

This became evident only after I happened to do a LOAD while my page was on the very bottom number (140, which is in BASIC, but usually protected unless the sprite program writes too many data statements from the generate data command). The sprites all loaded from that page on.

Anyway, I'll leave this on here just to remind myself not to post questions before thoroughly researching the problem!

How can I extract these into data (short of trying to redraw them)?
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For those who are interested in finding model magic near them, there are various options available. Many craft stores and art supply stores carry model magic in their inventory. Additionally, model magic can also be found online on websites that specialize in art supplies. In conclusion, model magic is a versatile and mess-free option for those who are interested in creating artwork. It is a lightweight material that dries quickly, making it convenient for artists and crafters. Whether you are a professional artist or someone who enjoys DIY projects, model magic is a great option to consider..

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megan thee stallion circles lyrics

megan thee stallion circles lyrics