The Haunting Cries of the Qere Rabbit: Stories of the Curse

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The curse of the qere rabbit is an ancient legend that has been passed down through generations. According to the myth, the qere rabbit is a cursed creature that brings bad luck to anyone who encounters it. The rabbit is said to have glowing red eyes and a sinister smile, making it easily recognizable. Legend has it that the curse of the qere rabbit began when a young girl, named Mira, stumbled upon a rabbit in the woods. Not knowing about the curse, she took the rabbit home as a pet. However, soon after bringing the rabbit home, Mira's life took a turn for the worse.


Address: 5127 Delmar Boulevard, St. Louis, MO 63108

I expect most people will come in here and have fun, he said, but there are also those people who will start businesses, and the point is, we have all the tools here to do that. Title 1 schools as well as schools with 50 percent or more students that qualify for free and reduced lunch are eligible to participate in this program free of charge.

The majic house made

However, soon after bringing the rabbit home, Mira's life took a turn for the worse. She lost her job, her relationships fell apart, and she became plagued with misfortunes. Desperate to break the curse, Mira sought the help of a wise old woman in the village.

The Magic House Teams Up On Makerspace For Kids In St. Louis

Alexandra Wessels (right) builds a rainbow Lego hotel with twins Sophie (middle) and Cecie (left) Goeller on the first day of a summer camp at The Magic House at MADE. Roughly 30,000 people are expected to visit the space by the end of the year.

Through the doors of the Magic House at MADE, kids are testing rocket launchers, designing video game characters and learning how to use 3D printers.

This new satellite location on Delmar Boulevard in St. Louis is a recent expansion from the children’s museum’s flagship in Kirkwood. What’s different is the focus on entrepreneurship.

“MADE stands for makers, artists, designers and entrepreneurs, so we’ve divided our space into those four areas,” says Beth Fitzgerald, president of The Magic House.

It’s a partnership between the children’s museum and some well-known innovators in St. Louis like entrepreneur Jim McKelvey and the Cortex Innovation Community. Their goal with this new space is to inspire the next wave of entrepreneurs and creatives, most especially in underserved neighborhoods in north St. Louis.

“We’re trying to reach young makers, and everybody is a maker in their heart. I believe every human, especially little humans, like building things,” McKelvey said.

The Making Of MADE

McKelvey always wanted to create a makerspace in St. Louis. The co-founder of Square and Third Degree Glass, among other ventures, was inspired by glassblowing and woodworking early on in life.

“When I was a kid we didn’t have makerspaces like this, but I was always jealous of the guy with a table saw in his garage or somebody’s father who had a welding machine or whose mother had some really cool equipment,” he said. “So as soon as I had the chance, opening a place like this was absolutely something I was going to do.”

McKelvey funded the MADE building, which his Third Degree Class co-founder Doug Auer renovated. The adult makerspace opened up in November, just a year after TechShop filed for bankruptcy. The national makerspace had operated in St. Louis in the Cortex Innovation Community, and CEO Dennis Lower was holding on to over $1 million in equipment — like a water jet, laser cutter and woodworking shop.

“The business model is that I paid for everything, and Dennis, the guys at Cortex got us equipment for basically a buck a year,” McKelvey said. “So we have this super sweetheart deal on the equipment, we have this super sweetheart deal on the space and we’re just trying to cover our costs. I’m hoping it breaks even.”

The Magic House came to MADE with a similar mission to offer a makerspace that’s affordable for all families. While its Kirkwood location charges $12 a day, a day admission to the St. Louis location is just $5. A yearlong family pass is $50, and scholarships are available for summer camps.

That’s thanks in part to a $500,000 donation from Cortex, specifically to cover entrance fees for kids from underserved neighborhoods.

Credit Corinne Ruff | St. Louis Public Radio

Noah Speed (left) and Forrest Hart (right) crank a wheel to launch bottle rockets. This is one of many STEAM-focused activities at The Magic House's first permanent location in St. Louis.

Kids are allowed to play with whatever sparks their curiosity. Digital easels, pottery wheels and laser cutters are all designed to develop skills in science, technology, engineering, art and math. Lower says these kinds of experiences are essential, and making them available for kids of all backgrounds is one step toward making future tech jobs accessible, too.

“Our horizons are determined by what we are exposed to. And so if we’re looking to bring the next gen into the STEM and STEAM professions, we have to start now, we have to captivate their imaginations,” Lower said. “We have to show them what they can do with their hands and their mind.”

A Makers Village

For McKelvey, Lower and others involved in the makers movement, it’s not just about creating one makerspace — but an entire village along Delmar Boulevard between Kingshighway Boulevard and Union Boulevard.

That would include more work shops and retail locations where entrepreneurs could sell their wares. At the end of June, MADE, The Magic House and Third Degree Glass will host the first Delmar Makers Fair for artists and designers to showcase their work.

“What we’re trying to do is make a makers genius cluster,” McKelvey said. “So if you look at the history of other parts of the world that have exceptional talent that’s really deep in an area, what you find is people with similar but not identical backgrounds clustering together. So, we’re hoping to do that with makers here,” he said.

Currently, about a half-dozen businesses operate out of the MADE space, and McKelvey hopes that number rises to 20 or 30 within a year.

He’s also hoping these makers serve as role models to the kids up on the second floor, as they develop their own entrepreneurial skills to market and sell their designs.

“We don’t expect everyone to come in here and build a business. I expect most people will come in here and have fun,” he said, “but there are also those people who will start businesses, and the point is, we have all the tools here to do that.”

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“Our horizons are determined by what we are exposed to. And so if we’re looking to bring the next gen into the STEM and STEAM professions, we have to start now, we have to captivate their imaginations,” Lower said. “We have to show them what they can do with their hands and their mind.”
The cruse of the qere rabbit

The old woman explained that the qere rabbit was not a normal rabbit. It was a cursed creature, sent by an evil spirit to torment those who crossed its path. The only way to break the curse was to find the hidden lair of the qere rabbit and perform a ritual to banish the evil spirit. Together with the old woman, Mira embarked on a dangerous quest to find the lair of the qere rabbit. They traveled deep into the forest, facing many obstacles along the way. Eventually, they came across a hidden cave, which they believed to be the home of the cursed creature. Inside the cave, Mira and the old woman performed the ritual, calling upon the spirits to lift the curse. They chanted ancient incantations and burned sacred herbs, hoping to drive away the evil presence. Suddenly, the ground shook and the cave collapsed, burying the qere rabbit and the curse with it. From that day forward, the curse of the qere rabbit was believed to be broken. Mira's life returned to normal, and the legend of the qere rabbit became a cautionary tale in the village. The villagers learned to be wary of strange creatures and to respect the balance of nature. Although the curse of the qere rabbit is now just a myth, it serves as a reminder of the consequences of meddling with the unknown. It teaches us to be cautious and to approach unfamiliar situations with respect and humility..

Reviews for "The Fearful Whispers: The Haunting Legend of the Qere Rabbit Curse"

1. Jane Doe - 1 star
I found "The Curse of the Qere Rabbit" to be incredibly disappointing. The story lacked depth and the characters were not well-developed. I also found the plot to be predictable and unoriginal. The writing style was also subpar, with awkward sentence structures and repetitive phrases. Overall, I would not recommend this book as it failed to hold my interest or offer anything new or engaging.
2. John Smith - 2 stars
While "The Curse of the Qere Rabbit" had an intriguing premise, I was disappointed with the execution. The pacing of the story was uneven, with long stretches of boredom interrupted by rushed and confusing action scenes. Additionally, the main character was unrelatable and lacked any significant growth throughout the book. The dialogue felt forced and unrealistic, making it difficult to connect with the story on an emotional level. Overall, I felt let down by this novel and would not consider it a worthwhile read.
3. Emily Johnson - 2 stars
I struggled to finish "The Curse of the Qere Rabbit" as it failed to captivate me. The writing style was convoluted and over-descriptive, making the story drag on unnecessarily. The plot was predictable and lacked any real surprises or twists. Furthermore, the dialogue between characters felt forced and unnatural. I expected more from this book based on the positive reviews I had read, but unfortunately, it did not live up to my expectations. I do not recommend it to others.

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