Tiger and Turtle Magical Hill: An Architectural Wonder in Germany

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The Tiger and Turtle Magical Hill is a large-scale sculpture located in Duisburg, Germany. This architectural attraction is a unique combination of a roller coaster and a walkway, providing visitors with a truly magical experience. The sculpture is designed in the shape of a tiger and a turtle, hence its name. The main idea behind the Tiger and Turtle Magical Hill is to provide visitors with a thrilling and interactive art installation. The structure is made up of a series of stairs and walkways that create the illusion of a roller coaster. Visitors can walk along the curves and loops, enjoying panoramic views of the surrounding landscape.


To simplify, the mystic robe top and blue dragonhide body have equal Armour bonuses, but the former is classed Magic and the latter classed Ranged, so both armours will defend differently.

Tank armor you ll take less damage but have to dip in your healing items more often which slows down the fight and thus increases your damage taken over time to be notably lowering how long you can survive, tank armor really only shines in PvP where it doesn t matter how long your trip lasts. Because of this the more damage you deal the more you heal and the less of your own healing items you need to expend which translates into longer trips when doing things like bossing.

Magic tanking equipment in Runescape 3

Visitors can walk along the curves and loops, enjoying panoramic views of the surrounding landscape. The sculpture is accessible to people of all ages and abilities. The highlight of the Tiger and Turtle Magical Hill is the breathtaking view from the top.

Magic tanking equipment in Runescape 3

Do say mage robes increase magic hitrate or damage in any way? Let's say I'm mostly fighting melee enemies, wouldn't it make sense to wear the bulkiest melee armor I can get my dirty hands on regardless of what I am using to attack? Currently using magic.

Автор сообщения: Aquasword480:

So the full view of the system logic/basics are this..

Armor is broken down into 3 classes and 3 styles. The classes are Tank armor, Power armor, and Hybrid armor while the styles are Melee, Magic, and Range.

Defensively Melee style armor is strong against the piercing power of an arrow but it's weak to the magical powers of spells. Mage armor is enchanted to be resistant to the impact from melee weapons but arrows pierce right through the cloth. Range armor is typically made with material resistant to magic but isn't sturdy against physical blows of melee attacks. Hybrid armor has no style but offers equal defense against all 3 styles.

Accuracy wise melee armor will drop your accuracy in range and mage, mage armor drops your accuracy in melee and range, and range drops your accuracy in mage and melee. The idea is the metal and leather armors aren't conductive to magic, the leather and robes aren't conductive to hacking away with a sword, and the metal armor and robes are to bulky to have the finesse needed to properly use a bow. Hybrid armor armor offers no accuracy penalty to any style.

As for the classes Tank armor grants high defense and is the only one that offers HP boosts. Power armor offers lower defensive buff but adds a damage boost. Hybrid armor as covered offers balanced defenses and accuracy but it's MUCH weaker than armor of its level, a tier 70 hybrid armor has the stats of a tier 55 armor. So if T70 defense is 297 then Hybrid armor has a defensive rating of 226. This means 9/10 times you don't want to use hybrid armor outside of specific content as hybrid armor tends to have a variety of unique set effects (effects that trigger in battle when wearing the full set of armor or in some cases as little as 3 pieces).

If you want to improve your accuracy with an actual buff that's done by your weapons and various jewelry/accessories. Weapon is what will determine the majority bulk of your damage accessories like rings and pendants offer small bonuses to armor but tend to have lots of utility or special qualities to them.

The general rule is that you never try to fight with a style that doesn't match your armor. You don't try to use magic while wearing full iron armor, you don't try to range while wearing blue mystic robes, and you don't try to melee while wearing full dragonhide. The accuracy drop is per piece which means your hit chance can become virtually non-existent.

The other general thing to know is that power armor is 9/10 times your best option once you become a higher level player. This is because there are lots of ways in the game to heal by dealing damage to an enemy. Because of this the more damage you deal the more you heal and the less of your own healing items you need to expend which translates into longer trips when doing things like bossing. Tank armor is generally looked at unfavorable for this reason as power armor allows you better survival than tank armor. Tank armor you'll take less damage but have to dip in your healing items more often which slows down the fight and thus increases your damage taken over time to be notably lowering how long you can survive, tank armor really only shines in PvP where it doesn't matter how long your trip lasts. I've already gone over the hybrid armor negatives and how it's really only used for niche content based on their specific set effects above.

Don't get to bent over it though because this power armor superiority really only starts to come into player when you hit 60 defense. That's when good power armor starts to become available and only gets increasingly better. For casual play you can use whatever you want without much issue, I run hybrid armor lot of time when I'm just playing casually and swap onto my power armor when I go bossing or monster hunting in slayer. (Also for some really hard quest bosses)

Сообщения 1 – 3 из 3 15 окт. 2020 в 14:54

The way the combat system in Runescape (3) works, is that your melee armors will reduce your accuracy to hit with magic. Lore wise, the robes are enchanted so that they provide resistance to melee attacks, but arrows and bolts pierce it.

Game wise - Melee > Range Range > Mage Mage > Melee

So if you used magic, make sure you're wearing robes :)

Автор темы посчитал это сообщение ответом на свой вопрос. 15 окт. 2020 в 15:52

So the full view of the system logic/basics are this..

Armor is broken down into 3 classes and 3 styles. The classes are Tank armor, Power armor, and Hybrid armor while the styles are Melee, Magic, and Range.

Defensively Melee style armor is strong against the piercing power of an arrow but it's weak to the magical powers of spells. Mage armor is enchanted to be resistant to the impact from melee weapons but arrows pierce right through the cloth. Range armor is typically made with material resistant to magic but isn't sturdy against physical blows of melee attacks. Hybrid armor has no style but offers equal defense against all 3 styles.

Accuracy wise melee armor will drop your accuracy in range and mage, mage armor drops your accuracy in melee and range, and range drops your accuracy in mage and melee. The idea is the metal and leather armors aren't conductive to magic, the leather and robes aren't conductive to hacking away with a sword, and the metal armor and robes are to bulky to have the finesse needed to properly use a bow. Hybrid armor armor offers no accuracy penalty to any style.

As for the classes Tank armor grants high defense and is the only one that offers HP boosts. Power armor offers lower defensive buff but adds a damage boost. Hybrid armor as covered offers balanced defenses and accuracy but it's MUCH weaker than armor of its level, a tier 70 hybrid armor has the stats of a tier 55 armor. So if T70 defense is 297 then Hybrid armor has a defensive rating of 226. This means 9/10 times you don't want to use hybrid armor outside of specific content as hybrid armor tends to have a variety of unique set effects (effects that trigger in battle when wearing the full set of armor or in some cases as little as 3 pieces).

If you want to improve your accuracy with an actual buff that's done by your weapons and various jewelry/accessories. Weapon is what will determine the majority bulk of your damage accessories like rings and pendants offer small bonuses to armor but tend to have lots of utility or special qualities to them.

The general rule is that you never try to fight with a style that doesn't match your armor. You don't try to use magic while wearing full iron armor, you don't try to range while wearing blue mystic robes, and you don't try to melee while wearing full dragonhide. The accuracy drop is per piece which means your hit chance can become virtually non-existent.

The other general thing to know is that power armor is 9/10 times your best option once you become a higher level player. This is because there are lots of ways in the game to heal by dealing damage to an enemy. Because of this the more damage you deal the more you heal and the less of your own healing items you need to expend which translates into longer trips when doing things like bossing. Tank armor is generally looked at unfavorable for this reason as power armor allows you better survival than tank armor. Tank armor you'll take less damage but have to dip in your healing items more often which slows down the fight and thus increases your damage taken over time to be notably lowering how long you can survive, tank armor really only shines in PvP where it doesn't matter how long your trip lasts. I've already gone over the hybrid armor negatives and how it's really only used for niche content based on their specific set effects above.

Don't get to bent over it though because this power armor superiority really only starts to come into player when you hit 60 defense. That's when good power armor starts to become available and only gets increasingly better. For casual play you can use whatever you want without much issue, I run hybrid armor lot of time when I'm just playing casually and swap onto my power armor when I go bossing or monster hunting in slayer. (Also for some really hard quest bosses)

The other general thing to know is that power armor is 9/10 times your best option once you become a higher level player. This is because there are lots of ways in the game to heal by dealing damage to an enemy. Because of this the more damage you deal the more you heal and the less of your own healing items you need to expend which translates into longer trips when doing things like bossing. Tank armor is generally looked at unfavorable for this reason as power armor allows you better survival than tank armor. Tank armor you'll take less damage but have to dip in your healing items more often which slows down the fight and thus increases your damage taken over time to be notably lowering how long you can survive, tank armor really only shines in PvP where it doesn't matter how long your trip lasts. I've already gone over the hybrid armor negatives and how it's really only used for niche content based on their specific set effects above.
Tiger and turtle magical hill

Visitors can climb to the highest point, where they can see the cityscape, the river, and the surrounding nature. It is a truly unique vantage point that offers a different perspective on the world. The Tiger and Turtle Magical Hill is not only an architectural marvel but also a symbol of transformation and movement. The roller coaster-like structure represents the ups and downs of life, reminding visitors that life is a journey full of surprises and challenges. The sculpture has become a popular tourist attraction, drawing visitors from all over the world. It has also received critical acclaim for its innovative design and visual impact. The Tiger and Turtle Magical Hill is a testament to the power of art to captivate and inspire. In conclusion, the Tiger and Turtle Magical Hill is a one-of-a-kind sculpture that combines the thrill of a roller coaster with the beauty of art. It provides visitors with a unique experience and offers a different perspective on the world. This architectural marvel is a symbol of transformation and movement and has become a popular tourist attraction. Visiting the Tiger and Turtle Magical Hill is truly a magical experience..

Reviews for "Tiger and Turtle Magical Hill: Where Adventure and Art Collide"

1. Emily - 2 stars - I was really excited to visit Tiger and Turtle Magical Hill, but I left feeling disappointed. The hill is not as magical as it sounds. It's just a staircase with a few twists and turns. The view from the top is not that impressive either. I felt like the whole experience was overhyped. I wouldn't recommend going out of your way to visit this tourist attraction.
2. Mark - 1 star - Tiger and Turtle Magical Hill was a huge letdown for me. The structure looked interesting from a distance, but up close, it's just a staircase with no real purpose. There was no sense of adventure or magic, as I expected. I regret wasting my time visiting this attraction. I would suggest skipping it and exploring other more worthwhile sights in the area.
3. Sarah - 2 stars - I had high hopes for Tiger and Turtle Magical Hill, but it fell short of my expectations. The whole experience felt underwhelming, and the hill was much smaller than I anticipated. Additionally, there were too many people visiting at the same time, which made it hard to enjoy the attraction fully. I would recommend looking for alternative activities or attractions in the area instead.
4. John - 2.5 stars - I was not impressed with Tiger and Turtle Magical Hill. The structure itself is interesting to look at, but there isn't much to do once you reach the top. The stairs are quite steep, and it can get crowded, making it difficult to fully appreciate the view. Overall, I found the experience to be lackluster, and I wouldn't prioritize visiting this attraction again in the future.
5. Emma - 2 stars - Tiger and Turtle Magical Hill did not live up to the hype for me. The hill itself is just an ordinary staircase, and there isn't anything particularly magical or unique about it. The view from the top is decent, but it wasn't worth the effort and time it took to reach the summit. I would advise skipping this attraction and exploring other more captivating landmarks in the area.

Tiger and Turtle Magical Hill: A Whimsical Blend of Nature and Art

Captivating the Senses: Experiencing Tiger and Turtle Magical Hill