The Witch's Watch: A Magical Portal to the Otherworldly

By admin

"Watch the Witch" The witch, a fascinating and often misunderstood character, has long captivated our imaginations. Throughout history and across different cultures, the concept of a witch has evolved but has always remained a source of intrigue and fear. To truly understand and appreciate the witch, one must delve into the rich folklore and mythology surrounding her. From fairy tales to ancient beliefs, witches have been portrayed as both evil enchantresses and wise healers. In some cultures, witches were revered and sought after for their magical abilities, while in others they were feared and hunted. In literature and popular media, the witch has undergone many transformations.


I ran into this

Similarly, any item with an Ego score of 20 or higher always considers itself superior to any character, and a personality conflict results if the possessor does not always agree with the item. A better alternative would be similar to how treasure hoards are rolled to eliminate rerolling, but for the moment, I support RAW as much as possible as my primary design goal, with any deviations in the future as options.

Gamble induced magical item generator

In literature and popular media, the witch has undergone many transformations. From the wicked witches in "The Wizard of Oz" to the benevolent witch Hermione Granger in the "Harry Potter" series, witches continue to be portrayed in a wide variety of ways. Whether wielding dark magic or fighting for justice, witches often serve as powerful and complex characters.

Intelligent Items

Magic items sometimes have intelligence of their own. Magically imbued with sentience, these items think and feel the same way characters do and should be treated as NPCs. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Only permanent magic items (as opposed to single-use items or those with charges) can be intelligent. (This means that potions, scrolls, and wands, among other items, are never intelligent.) In general, less than 1% of magic items have intelligence.

Table: Intelligent Item Ability Scores
Score Base Price Modifier Ego Modifier
10
11 +200 gp
12 +500 gp +1
13 +700 gp +1
14 +1,000 gp +2
15 +1,400 gp +2
16 +2,000 gp +3
17 +2,800 gp +3
18 +4,000 gp +4
19 +5,200 gp +4
20 +8,000 gp +5
Table: Intelligent Item Alignment
d% Alignment of Item
01–10 Chaotic good
11–20 Chaotic neutral*
21–35 Chaotic evil
36–45 Neutral evil*
46–55 Lawful evil
56–70 Lawful good
71–80 Lawful neutral*
81–90 Neutral good*
91–100 Neutral
* The item can also be used by any character whose alignment corresponds to the non-neutral portion of the item’s alignment.
Table: Intelligent Item Senses and Communication
Ability Base Price Modifier Ego Modifier
Empathy
Speech +500 gp
Telepathy +1,000 gp +1
Senses (30 ft.)
Senses (60 ft.) +500 gp
Senses (120 ft.) +1,000 gp
Darkvision +500 gp
Blindsense +5,000 gp +1
Read languages +1,000 gp +1
Read magic +2,000 gp +1
Table: Intelligent Item Powers
d% Item Power Base Price Modifier Ego Modifier
01–10 Item can cast a 0-level spell at will +1,000 gp +1
11–20 Item can cast a 1st-level spell 3/day +1,200 gp +1
21–25 Item can use magic aura on itself at will +2,000 gp +1
26–35 Item can cast a 2nd-level spell 1/day +2,400 gp +1
36–45 Item has 5 ranks in one skill* +2,500 gp +1
46–50 Item can sprout limbs and move with a speed of 10 feet +5,000 gp +1
51–55 Item can cast a 3rd-level spell 1/day +6,000 gp +1
56–60 Item can cast a 2nd-level spell 3/day +7,200 gp +1
61–70 Item has 10 ranks in one skill* +10,000 gp +2
71–75 Item can change shape into one other form of the same size +10,000 gp +2
76–80 Item can fly, as per the spell, at a speed of 30 feet +10,000 gp +2
81–85 Item can cast a 4th-level spell 1/day +11,200 gp +2
86–90 Item can teleport itself 1/day +15,000 gp +2
91–95 Item can cast a 3rd-level spell 3/day +18,000 gp +2
96–100 Item can cast a 4th-level spell 3/day +33,600 gp +2
* Intelligent items can only possess Intelligence-, Wisdom-, or Charisma-based skills, unless they also possess some form of ability to move.
Table: Intelligent Item Purpose
d% Purpose Ego Modifier
01–20 Defeat/slay diametrically opposed alignment* +2
21–30 Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities) +2
31–40 Defeat/slay divine spellcasters (including divine entities and servitors) +2
41–50 Defeat/slay non-spellcasters +2
51–55 Defeat/slay a particular creature type (see the bane special ability for choices) +2
56–60 Defeat/slay a particular race or kind of creature +2
61–70 Defend a particular race or kind of creature +2
71–80 Defeat/slay the servants of a specific deity +2
81–90 Defend the servants and interests of a specific deity +2
91–95 Defeat/slay all (other than the item and the wielder) +2
96–100 Choose one +2
* The purpose of the neutral (N) version of this item is to preserve the balance by defeating/slaying powerful beings of the extreme alignments (LG, LE, CG, CE).
Table: Special Purpose Item Dedicated Powers
d% Dedicated Power Base Price Modifier Ego Modifier
01–20 Item can detect any special purpose foes within 60 feet +10,000 gp +1
21–35 Item can use a 4th-level spell at will +56,000 gp +2
36–50 Wielder gets +2 luck bonus on attacks, saves, and checks +80,000 gp +2
51–65 Item can use a 5th-level spell at will +90,000 gp +2
66–80 Item can use a 6th-level spell at will +132,000 gp +2
81–95 Item can use a 7th-level spell at will +182,000 gp +2
96–100 Item can use true resurrection on wielder, once per month +200,000 gp +2
Table: Base Magic Item Value and Ego Modifier
Base Magic Item Value Ego Modifier
Up to 1,000 gp
1,001 gp to 5,000 gp +1
5,001 gp to 10,000 gp +2
10,001 gp to 20,000 gp +3
20,001 gp to 50,000 gp +4
50,001 gp to 100,000 gp +6
100,001 gp to 200,000 gp +8
200,001 gp and higher +12

Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs. Intelligent items often have the ability to illuminate their surroundings at will (as magic weapons do); many cannot see otherwise.

Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their owner’s turn in the initiative order.

Watch the witch

The fascination with witches extends beyond fiction. Wicca, a modern pagan witchcraft religion, has gained followers around the world. Wiccans, who often refer to themselves as witches, participate in rituals, worship nature, and practice magic. With its emphasis on empowerment and connection to the natural world, Wicca has attracted many individuals seeking spiritual fulfillment. While witches may be a popular subject in entertainment and spirituality, it is essential to remember that they are ultimately fictional characters or individuals practicing their own belief systems. The stereotype of the wicked witch has caused harm and perpetuated negative stereotypes about real-life pagans and Wiccans. It is crucial to approach the topic with respect and an open mind. In conclusion, the witch is a captivating and multifaceted concept that has enchanted humanity for centuries. From ancient beliefs and folklore to modern representations in literature and media, witches continue to intrigue and inspire. However, it is important to separate fiction from reality and approach the topic with sensitivity. As we continue to watch the witch in various forms, let us appreciate and respect the diversity and complexity that she represents..

Reviews for "The Witch's Watch: A Symbol of Feminine Power and Empowerment"

1. John - 2/5 - I found "Watch the Witch" to be incredibly slow-paced and lacking in substance. The story dragged on without much development or excitement. The characters were one-dimensional, and I struggled to connect with any of them. Additionally, the cinematography felt amateurish, with choppy editing and bland visuals. Overall, I was disappointed with this film and would not recommend it to others.
2. Emily - 1/5 - "Watch the Witch" was a complete waste of my time. The plot was confusing and disjointed, and the ending left me feeling unsatisfied. The acting was mediocre at best, and the dialogue felt forced and unnatural. There were also several scenes that seemed unnecessarily gratuitous and disturbing. I regret watching this film and wish I had spent my time on something more enjoyable.
3. David - 2/5 - I had high hopes for "Watch the Witch," but it fell short of my expectations. The storyline had potential, but it was poorly executed. The pacing was uneven, and the middle portion of the movie felt particularly tedious. The scares were predictable and relied on cheap jump scares rather than building genuine tension. Despite a few atmospheric moments, the overall experience was underwhelming.
4. Sarah - 2.5/5 - While "Watch the Witch" had some intriguing elements, it ultimately failed to deliver a satisfying narrative. The film seemed undecided between being a psychological thriller and a supernatural horror, resulting in a muddled and confusing storyline. The jumps between different timelines made it hard to follow and disrupted the flow of the movie. Although it had a few creepy moments, it was not enough to make up for its other shortcomings.
5. Michael - 2/5 - I found "Watch the Witch" to be a disappointment. The acting was lackluster, and the storyline lacked originality. It felt like a hodgepodge of clichés and predictable scares. The ending, which should have been a climactic moment, fell flat and left me feeling unsatisfied. Overall, I was unimpressed with this film, and I wouldn't recommend it to others.

The Witch's Watch: Tales of Power, Mystery, and Doomed Love

The Witch's Watch: How It Shaped the Witches' Destiny