The Role of Witch the twelve po5tals in Shamanic Practices: Opening the Spirit World

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The Twelve Portals of Witchcraft are a fundamental concept in the practice of witchcraft. These portals are believed to be gateways that connect the material and spiritual worlds, enabling witches to tap into the vast energies of the universe. Each portal represents a different aspect of witchcraft and offers unique powers and knowledge to those who can access them. The first portal is known as the Portal of Earth, which represents the physical realm and the grounding energy of nature. It allows witches to connect with the earth's energy and harness its power for spells and rituals related to abundance, growth, and stability. Next is the Portal of Air, which symbolizes the element of air and the power of communication and mental clarity.


Bingo has found the most feared weapon to dog kind. The Magic Xylophone. Bandit is trying to run away from the scene, to which Bluey reacts very quickly and gets a hold of him. "Bingo, do a ding!" To this point in the episode, we don't know what the xylophone does, but if Bandit is running away like a feral child, it must be something very peculiar. I also must say that they must have played this game before, as everyone knows what's going to happen.

Although this is a just a game, Bandit really does seem in character and the kids look as if they are just playing and laughing along to what Bandit is going to do next. If you don t know what the Long Dog gag is, it s basically an item a stuffed blue long dog plushie hidden in most episodes very discreetly by the Ludo team.

Young dogph blue magic

Next is the Portal of Air, which symbolizes the element of air and the power of communication and mental clarity. Witches who access this portal can enhance their intuitive abilities, amplify their thoughts and intentions, and connect with the spirit realm through divination practices. The Portal of Fire represents the element of fire, which embodies passion, transformation, and purification.

The Magic Xylophone: A dog's most feared weapon

Welcome to my first Bluey dissects analysis! Today we will be doing The Magic Xylophone! Strap yourselves in, this is a really long dissection!

Ahh yes. The Bluey theme song is always there to brighten up your day. And this is very appropriate as this is my first dissect! Let's get into it.

I wanna say some stuff about the Heeler house. I'm no Brissie, but you can easily tell that its an Australian establishment. Any Aussie will tell you that.

We can see St Brigid's Church in the background, which could be indicating that the Heelers live somewhere around Redhill in suburban Brisbane.

We can also see a transmitter type tower, probably from Mount Cootha. This further reinforces that the Heelers live somewhere around Redhill/Paddington/Indooroopilly area. I'll get into the details and such in a later dissection.

Anyway, let's get into the actual episode.

In this scene, we can tell that the house is really organised. No toys on the ground or rubbish littered everywhere, considering that Bandit and Chilli have a four and six-year-old. That kiwi style carpet is something I would add to my bucket list if I could find where to get it from.

We can also see some bunting hungover in the corner. Could be leftovers from a party of some sort. Or it could be how doggies live in Brisbane.

Let's carry on shall we

Ok, so I have a lot to talk about this scene. The background is cluttered with items ready to be identified.

What is it with this family and bunting. If I had bunting in my house it would have been peeling off within three days.

So this is the first Long Dog of the show and the season (obviously). If you don't know what the Long Dog gag is, it's basically an item (a stuffed blue long dog plushie) hidden in most episodes very discreetly by the Ludo team. A nice little easter egg if I do say so myself.

So this is basically the map of Australia (I'm surprised they remembered Tasmania!). And it looks like the family has drawn a border like around Queensland, showing the love and passion they have for their state. A very nice and emotional touch.

You don't qualify for being an Australian if you didn't have the following things lying around your house:

I don't know why Chilli and Bandit would keep toys such as this, but it could be just to be put on the shelf as a showcase item, or it may be used in the roleplay games the girls and the parents get up to.

Now back to the original scene. They are obviously playing a roleplaying game, Bandit being the player of the instrument, and Bluey being the piano. Bandit announces he is about to play the Rondo Alla Turca, a classic piece by Mozart. In my opinion, it's very overly used in pop culture and TV, but if Bluey is using it, I'm all good with it. The camera is set up in a way that it looks like Bandit is talking directly to the target audience. and breaking the fourth wall. But we know that's incorrect because in the scene before this, we see Bingo watching them with a smile that can melt any heart.

Bluey trying to run away is something that brings back memories of my childhood and playing with my own father. Bluey is obviously very ticklish and tries to escape Bandits fast paws. But before you know it.

Bandit must have prior experience in this kind of situations. How the hell do you grab a kid wiggling their arms and legs and you just throw em back to your lap? Kudos.

"Taking turns can be difficult." Very true. This episode really has a big emphasis on taking turns as we will see later on in the episode. The big thing here is that this is taught through gameplay and not through breaking the fourth wall, like other TV shows tend to do.

"You can be the bum bongos!" Bandit is obviously trying to make both her girls happy, by incorporating some humour into it. Bingo is obviously enjoying her bum being patted by her father (is that weird?).

"Ooo Island rhythms!" This is the first time we see Chilli in the show and season, and she does make quite an appearance. The family is enjoying quite the time together through play, which every child should have.

Aaand yes! The first title card for the show has been unveiled. "This episode of Bluey is called The Magic Xylophone!" Interesting that the xylophone hasn't even been introduced yet, but the title card has been shown, alluding to what will happen later on in the episode.

I told you Bandit was one tough guy. Looks like the kids have a little toy basket thingy in which they store toys they play with. I used to have the same thing when I was a kid. Is it an Australian thing I don't know.

Bingo has found the most feared weapon to dog kind. The Magic Xylophone. Bandit is trying to run away from the scene, to which Bluey reacts very quickly and gets a hold of him. "Bingo, do a ding!" To this point in the episode, we don't know what the xylophone does, but if Bandit is running away like a feral child, it must be something very peculiar. I also must say that they must have played this game before, as everyone knows what's going to happen.

Sooo the xylophone freezes anyone in its boundary area. The thing I don't understand is why doesn't Bluey get frozen too. I get it's a game, but are the girls allowed to bend the rules?

Poor Bandit. He has to stick his finger (paw?) up his nose. Bluey and Bingo seem very pleased with the results. Bandit is obviously not enjoying his time, but he really is dedicating his time with his kids to help them play around.

"Awww. It's just like how we first met!" It's pretty funny to see that Bandit is goofy even outside of play. Chilli is obviously trying to make the kids laugh while trying to give us a hint on how Bandit and Chilli are without the kids. Bluey and Bingo loved Chilli's comment. Who wouldn't?

Bingo has unfrozen Bandit and that means trouble. Bandit has really built up some temper and really wants to get his revenge back from the girls. Although this is a just a game, Bandit really does seem in character and the kids look as if they are just playing and laughing along to what Bandit is going to do next.

Aaand Bluey and Bingo have got Bandit frozen again. I feel sorry for him to this part. Funny how they dress him up using colours which can be generalised for girls. Kinda shows how the girls are influenced by such generalisations and how making fun of Bandit as a male is to make him dress up and use such colours on him. The Reindeer antlers look like just some random thing the girls must have found lying around the house and stuck it on Bandit's head. The fact that they have to use chairs to reach up to his face is just straight out funny and shows the difference in height between the girls and Bandit.

Bluey and Bingo have unfrozen Bandit again, with Bluey again ignoring Bingo's pleas to give her a turn. Bingo still saddens, still plays on. We can also see a sock put onto Bandit's tail, but I wonder where they use socks as we haven't seen them wear any in the show. Bandit is obviously very triggered in sense for the game and chases the girls outside into the front yard. Many things to be analysed here.

The family car is obviously a Jeep. Complete with a roof rack and the spare tyre hanging from the back of the vehicle. Looks like they only have one car, meaning if Bandit and Chilli both have to go to work at the same time, one would take the car and the other will catch public transport more than likely.

An old-style letterbox in the front yard could indicate how old the house is. Or Bandit and Chilli just wanted an antique touch to it. Also, note that its house number two they reside in. Only if we knew what street it is.

This looks like a birdbath (if birds even exist in the Blueyverse). Though it's obviously not used anymore and has some sort of plant growing out of it, probably Chilli's doing.

The dog bone design hanging from underneath the letterbox is also very interesting to see. Does that mean that the occupants of the Blueyverse know that they are dogs and live up to doggie stereotypes?

Hmmmmmmmmm. A pawprint on the footpath (pawpath?). Could be one of the Heelers stepping into wet cement when the footpath was laid out, as to mark their territory.

Anyway, I think I need to explain what's happening in these few scenes. Bluey and Bingo have unfrozen Bandit and he chases the girls to the front yard. Bluey freezes Bandit again in the yard and Bingo asks whether she could unfreeze her dad using the xylophone. Bluey thinks about it for a few seconds, but chances the subject instantly, telling Bingo to go inside the house to get some teddies. Bingo grunts in frustration but follows Bluey inside anyway. Chloe's mum walks past the Heeler house with her child in a stroller, takes one look at Bandit and sprints away. Bluey and Bingo come back and place the plushies on Bandit, followed by Chilli walking out of the house and telling the kids to keep playing with Bandit, but unfreeze him for toilet breaks.

Now back to the original scene. They are obviously playing a roleplaying game, Bandit being the player of the instrument, and Bluey being the piano. Bandit announces he is about to play the Rondo Alla Turca, a classic piece by Mozart. In my opinion, it's very overly used in pop culture and TV, but if Bluey is using it, I'm all good with it. The camera is set up in a way that it looks like Bandit is talking directly to the target audience. and breaking the fourth wall. But we know that's incorrect because in the scene before this, we see Bingo watching them with a smile that can melt any heart.
Witch the twelve po5tals

By entering this portal, witches can harness the intense energy of fire for spellcasting related to passion, courage, and personal empowerment. The Portal of Water embodies the element of water, symbolizing emotions, intuition, and spiritual fluidity. Witches who access this portal can heighten their psychic abilities, enhance their empathy, and connect with the elemental energies of water. The Portal of Spirit acts as a bridge between the material and spiritual worlds. It allows witches to commune with the divine, access higher realms of consciousness, and work with spiritual entities such as deities, guides, and ancestors. The Portal of Healing is dedicated to the art of healing and wellness. By entering this portal, witches can tap into the energies of holistic healing, whether it be physical, emotional, or spiritual, and channel these energies for self-healing or helping others. The Portal of Love embodies the power of love and compassion. It enables witches to cultivate love in all its forms and perform spells and rituals related to attraction, harmony, and nurturing relationships. The Portal of Protection focuses on warding off negative energy and creating a safe and sacred space. By accessing this portal, witches can strengthen their energetic boundaries, shield themselves from harm, and banish negative influences. The Portal of Divination is dedicated to the art of divination and gaining insight into the unknown. Witches who enter this portal can sharpen their divinatory skills, such as tarot reading, scrying, or astrology, to gain guidance and answers to their questions. The Portal of Transformation represents the power of personal growth and change. By accessing this portal, witches can work with the energy of transformation, release old patterns, and embrace new beginnings. The Portal of Ritual represents the sacred space where witches perform their rituals and ceremonies. It enables witches to connect with the ancient traditions and practices of witchcraft, invoking the energies of the elements, deities, or spirits to manifest their desires. Lastly, the Portal of Magick embodies the essence of witchcraft itself. By entering this portal, witches can tap into the universal energy of magick and perform spells, charms, and rituals to manifest their intentions and create change in the world. These twelve portals form the foundation of witchcraft, offering witches a diverse range of energies, powers, and knowledge to enhance their magical practice. By accessing these portals, witches can deepen their connection with the spiritual realm, cultivate personal growth, and manifest their desires with the full force of the universe behind them..

Reviews for "Understanding the Elemental Energies of Witch the twelve po5tals: Earth, Air, Fire, and Water"

1. Emily - 2 stars:
I was really excited to read "Witch the twelve po5tals" as I love fantasy books, but I was left disappointed. The writing style felt amateurish and the plot was predictable and cliché. The characters lacked depth and development, making it difficult to connect with them. Additionally, the pacing was off, with long periods of nothing happening followed by rushed climaxes. Overall, I found it to be a forgettable read that didn't live up to my expectations.
2. John - 1 star:
I found "Witch the twelve po5tals" to be a complete waste of time. The story was poorly constructed, leaving numerous plot holes and inconsistencies. The world-building was shallow and underdeveloped, and the magical elements were poorly explained. The dialogue between characters was stilted and unnatural, making it difficult to become emotionally invested in the story. The book lacked overall originality, feeling like a poor imitation of other successful fantasy novels. I would not recommend this book to anyone looking for a satisfying reading experience.
3. Sarah - 2 stars:
"Witch the twelve po5tals" had an intriguing premise, but unfortunately, it fell flat in execution. The writing was riddled with grammatical errors and awkward sentence structures, making it difficult to immerse myself in the story. The characters were one-dimensional and lacked complexity, and their motivations and actions often felt forced or illogical. The pacing was inconsistent, with long stretches of slow storytelling and abrupt jumps in time. Overall, I found this book to be a disappointing read that didn't live up to its potential.

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