How Blue Magic Leave-in Conditioner Can Transform Your Hair

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The Blue Magic Leave-In Conditioner is a popular hair care product known for its ability to nourish, strengthen, and moisturize the hair. It is specifically designed for individuals with dry, damaged, and brittle hair who are seeking an effective solution to improve their hair's overall health and appearance. This leave-in conditioner is formulated with a blend of natural ingredients that work together to provide a deep hydration effect. It contains essential oils, such as coconut oil and tea tree oil, which are known for their moisturizing and anti-inflammatory properties. These oils help in reducing dryness and itchiness while providing a soothing sensation to the scalp. Another key ingredient of the Blue Magic Leave-In Conditioner is shea butter.


Thanks for the information, it is helping.
I was able to upload the .fbx into Blender and got the model saved as .obj now. There are two textures: "jet_body" and "jet_eyeball". In Blender, I can view and select the different parts of the model (the body, eyelids, and teeth (Idk why Jet has teeth)). Even before, his eyes were shut and appears as a separate and selectable object in Blender. After exporting it as an object and adding it and the texture files into a new folder, I added the folder into Unity. The model did not have any textures (unlike the original file (which did have texture)), so I added the body texture. Everything looked fine, that only left the "jet_eyeball" texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids. I went back into Unity and applied the "jet_body" texture again. The eyes don't appear to be separate from the body and the body texture was also included in the eyes (they looked like kind of scaled-down version of the entire body texture. When I try to apply "jet_eyeball", the whole model gets covered. I cannot seem to select separate parts of the body in Unity, what do I do?

Everything looked fine, that only left the jet_eyeball texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids. Everything looked fine, that only left the jet_eyeball texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids.

Vrchat wich avatar

Another key ingredient of the Blue Magic Leave-In Conditioner is shea butter. Shea butter is rich in vitamins A and E, which are vital for hair nourishment and repair. It helps to restore the hair's natural moisture balance, making it smoother, shinier, and more manageable.

Vrchat wich avatar

So, I used mixamo to rig my avatar, but the problem is when I want to upload it to VRChat, I get an error that says "Spine Hierarchy missing elements." and the problem is, my avatar doesn't have enough body parts for all the required places, and when I try mapping 2 elements to the same bone, it just ends up giving me an error saying it won't be able to do VRChat default animations, what should I do? (Please don't get too complicated, I'm new to VRChat,)

Wyświetlanie 1 - 14 z 14 komentarzy 13 stycznia 2018 o 14:08

Alright, so you've rigged it with Mixamo, now, when you import the model and try to publish it, does it say something along the lines of "UPPERHCEST is rigged"?

If so, you want to click on the model in the assets folder (or wherever you got it) and look at the inspector, click on "Generic" and it should have a list, click on "Humanoid". Now, click "Configure", you should see a mapping on the right side of Unity. Now, where it says "Upper Chest", click on the circle and hit "DELETE" on your keyboard (CTRL + X doesn't work).

Now it becomes easier, find Spine2 in your hierarchy (on the left side, where everything in scene is located) and drag it to Chest, and then click Apply. It should work for you then.

13 stycznia 2018 o 14:10 I did that. Like I said, I don't HAVE a spine2. 13 stycznia 2018 o 14:13 Początkowo opublikowane przez noovsc: I did that. Like I said, I don't HAVE a spine2.


You've only said that you don't have many body parts, nothing about Spine2 (which is also known as UpperBody, if it's not named Spine). What model are you trying to import? If it was rigged with Mixamo, it should have the default amount of bones.

13 stycznia 2018 o 14:16

https://www.models-resource.com/mobile/sonicrunners/model/13650/
This is the model I want to import, but I can't really redo it on mixamo, because every time I try
to re-upload the model, it recgonizes it's the same model as before and doesn't let me re-rig it.

13 stycznia 2018 o 14:27

Alright, so I see what happened now, you more than likely just imported the .zip you downloaded, but it's a good habit to always check the contents. The .zip has other files with meshes, bones, things you don't want (.mtl, .dae, you want just the .obj).

Put the mesh and textures (or just the mesh, that's what I do) into a new .zip file (just the .obj for the mesh) and put that new .zip into Mixamo. Configure it to what you want and then download it as whatever you want (I use .dae, but .fbx may be better for it). You can THEN change it to a humanoid, delete UpperChest and replace Chest with Spine2.

It should work then.

Ostatnio edytowany przez: Blank; 13 stycznia 2018 o 14:27 13 stycznia 2018 o 14:40 Wow, thanks. I'll try it now. 13 stycznia 2018 o 15:29

THANKS SO MUCH! I did what I did last time and, it worked! This is so refreshing because I've had to do this 5 TIMES and none worked until now!

13 stycznia 2018 o 15:30 Glad it worked (: 22 stycznia 2018 o 22:50

I am also having similar trouble ("Spine Transform 'Spin' has bone length of zero." and no "Spine2"). I tried to do what you told him, but I do not see ".obj" in the original .zip file for Jet the Hawk.

22 stycznia 2018 o 23:20 Początkowo opublikowane przez giumyxz:

I am also having similar trouble ("Spine Transform 'Spin' has bone length of zero." and no "Spine2"). I tried to do what you told him, but I do not see ".obj" in the original .zip file for Jet the Hawk.

Do you see an .fbx file? Sometimes they're rigged, other times they're not. If not, I'd delete the bones in the .dae/.fbx:

Simply go down to 'Fixing Models in Blender', it should fix that.

23 stycznia 2018 o 8:16

Thanks for the information, it is helping.
I was able to upload the .fbx into Blender and got the model saved as .obj now. There are two textures: "jet_body" and "jet_eyeball". In Blender, I can view and select the different parts of the model (the body, eyelids, and teeth (Idk why Jet has teeth)). Even before, his eyes were shut and appears as a separate and selectable object in Blender. After exporting it as an object and adding it and the texture files into a new folder, I added the folder into Unity. The model did not have any textures (unlike the original file (which did have texture)), so I added the body texture. Everything looked fine, that only left the "jet_eyeball" texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids. I went back into Unity and applied the "jet_body" texture again. The eyes don't appear to be separate from the body and the body texture was also included in the eyes (they looked like kind of scaled-down version of the entire body texture. When I try to apply "jet_eyeball", the whole model gets covered. I cannot seem to select separate parts of the body in Unity, what do I do?

Ostatnio edytowany przez: Fantom MC²; 23 stycznia 2018 o 9:30 23 stycznia 2018 o 10:32 Początkowo opublikowane przez giumyxz:

Thanks for the information, it is helping.
I was able to upload the .fbx into Blender and got the model saved as .obj now. There are two textures: "jet_body" and "jet_eyeball". In Blender, I can view and select the different parts of the model (the body, eyelids, and teeth (Idk why Jet has teeth)). Even before, his eyes were shut and appears as a separate and selectable object in Blender. After exporting it as an object and adding it and the texture files into a new folder, I added the folder into Unity. The model did not have any textures (unlike the original file (which did have texture)), so I added the body texture. Everything looked fine, that only left the "jet_eyeball" texture to be applied, but when applied, it covered the entire model and did not look right, so I went back into Blender and removed the eyelids. I went back into Unity and applied the "jet_body" texture again. The eyes don't appear to be separate from the body and the body texture was also included in the eyes (they looked like kind of scaled-down version of the entire body texture. When I try to apply "jet_eyeball", the whole model gets covered. I cannot seem to select separate parts of the body in Unity, what do I do?


Have you looked at the "model stretching" part? Turn that texture into a material and see if that doesn't fit it.

Blue magic leave in conditiiner

The use of this leave-in conditioner is simple and convenient. After shampooing and towel-drying the hair, a small amount of the product is applied evenly from root to tip. It is then left to work its magic, absorbing into the hair shaft and providing long-lasting hydration and protection. Regular use of the Blue Magic Leave-In Conditioner can help improve the overall condition of the hair, making it stronger, softer, and more resilient to damage. It also helps to control frizz and reduce breakage, allowing the hair to grow longer and healthier. Overall, the Blue Magic Leave-In Conditioner is a highly effective hair care product that delivers visible results. Its rich blend of natural ingredients makes it suitable for various hair types, including curly, straight, and chemically treated hair. With its deep hydration and nourishing properties, it is no wonder that this conditioner has gained a significant following among those seeking healthier and more beautiful-looking hair..

Reviews for "A Guide to Using Blue Magic Leave-in Conditioner for Maximum Results"

1. Laura - 1 out of 5 stars - I was really disappointed with the Blue Magic Leave-In Conditioner. I had heard good things about it, but it just didn't work for me. It made my hair feel greasy and weighed down, even when I used a small amount. I also didn't notice any improvement in the condition of my hair after using it for a few weeks. I ended up having to switch to a different leave-in conditioner that worked much better for me.
2. Mark - 2 out of 5 stars - I had high hopes for the Blue Magic Leave-In Conditioner, but unfortunately, it fell short for me. While it did provide some moisture to my hair, I found that it also left a residue that was difficult to wash out. Additionally, the scent was overpowering and not pleasant at all. I had to use a lot of product to feel any difference in the texture of my hair, which made the bottle run out quickly. Overall, I expected more from this product and was left disappointed.
3. Sarah - 2 out of 5 stars - The Blue Magic Leave-In Conditioner didn't work well with my hair type. It left my curls feeling sticky and crunchy, rather than soft and defined. I also found that it didn't provide enough moisture to my dry hair, and I had to use a lot of product to see any improvement. The strong scent was also off-putting and lingered in my hair throughout the day. I wouldn't recommend this conditioner for those with curly or dry hair.

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