Casting Spells for Mother Earth: An Environmental Witch's Guide

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A spellbook for the environmental witch is a handbook of magical practices that aim to honor and protect the natural world. Environmental witches, also known as green witches or nature witches, believe in the interconnectedness of all living beings and strive to live in harmony with the Earth. **Connecting with Nature:** One of the fundamental practices of an environmental witch is forging a deep connection with nature. This can be achieved through spending time outdoors, observing and appreciating the beauty and wisdom of the natural world. By immersing oneself in the environment, an environmental witch can tap into the energy and magic that surrounds them. **Herbal Magic:** Environmental witches have a profound appreciation for the healing properties of plants and herbs.


In the end, Asterigos does have notable flaws, primarily with its poor narrative presentation and navigation woes. Still, it manages to scratch the itch if you’re looking for a new action RPG to try.

The narrative, which could be as simple or fantastical as a developer wants it to be, has no time to breathe, as the player gets bombarded by concepts and ideas that are hard to follow. While I do call Asterigos Curse of the Stars as Bright Souls, it s mostly due to the vibrant, vivid, and cartoony design of the characters and landscapes.

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**Herbal Magic:** Environmental witches have a profound appreciation for the healing properties of plants and herbs. They use herbs in various forms, such as teas, tinctures, and incenses, to enhance their magical practices. Each plant has its unique properties, and an environmental witch will carefully select the appropriate herbs for their intentions, be it healing, protection, or spiritual growth.

Asterigos: Curse of the Stars review – Stuck in the middle

When I watched the official trailer a little over a year ago, my interest peaked at this title which presented itself as a fun, combative action-adventure game with Greek and Roman mythology inspired themes and visuals. Sometime later the gameplay overview was released, and more details of the combat system were revealed. Showcasing elemental weaknesses and the ability to wield different weapon types had me hoping for a great build crafting adventure similar to the Souls’ games.

After finishing the game, it is heavily noticeable that Asterigos has a big issue on committing to what kind of game it wants to be. Taking inspiration and admiration of Greek and Roman mythology, Asterigos has tons of potential yet doesn’t realize it. What holds this game back is uniquely one of this game’s best qualities. It is stuck in the middle of being a mythology themed adventure filled with mystery and intrigue, and a Souls-like game filled with an emphasis on exploration and combat. With the intro out of the way, let’s talk about what works and doesn’t with Asterigos: Curse of the Stars.

In Asterigos, you play as a young and optimistic warrior of the Northwind Legion named Hilda. You meet her as she is embarking on a mission to locate her father and his troops as they haven’t reported back to headquarters in three and a half months. Immediately, you get the sense of a young yet determined drive within her. Due to discovering some left behind clues, Hilda learns that her father is somewhere in Aphes.

Aphes is a city that has been cursed with something that I’m not going to spoil here. The heart of the story is the mystery and allure of the curse that happened upon this city, and Hilda’s quest to overcome it. The characters, however, are something that definitely needed more time in the oven. Most of them were uninteresting and bland when it came to both personality and design. With this being stylized after Greek and Roman mythology, I think it would have been much better to implement the gods from those mythologies. Their interactions and personality conflicts would have worked much better. A big reason most games use the gods as characters and add their own twist is because it works.

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Gameplay wise, Asterigos’s combat feels and plays fantastic. Nonetheless, it feels like it is trying to go two different paths, yet not fully committing to either. The game tries to cater to the RPG path of heavy narrative and skill trees, and the “not going to hold your hand” attitude, or self-discovery of the story, many Souls-like games have. That isn’t to say that’s a bad thing as you can cater to two different audiences but weakens the game in doing so. It would have been a better experience to fully commit to one genre, instead of what feels like putting half of their effort into two genres.

The different weapons in combat felt balanced and exclusive. A phenomenal feature is you are able to equip two different weapons at the same time, allowing for unique attack combinations and techniques. I used the daggers and spear combination almost the entire playthrough as, in my opinion, they were the most fun and effective. I love mobility in games, and they allow for great engagement both in attack and defense.

One design I would have loved to see would be more rewarding in combat for combining attacks and builds. Yes, there is a skill tree, where you level up to earn points to unlock new skills but build crafting and tactical fighting took a back seat. The skill tree seems to be a way to time-gate skills that don’t need to be. In most RPG’s the better and more valuable skills are the last to be unlocked for obvious reasons. Here, all of the skills felt the same in terms of lethality, so it’s not very enticing to try different builds with different weapons and abilities when all feel and have the same potency. Having advertised the ability to imbue weapons with different elements to take advantage of enemy weakness, not only did I not notice any difference in damage given, but there also wasn’t a clear tutorial or explanation on how the whole system works.

One of the main draws of the soul’s genre is self-exploration of the world and unique boss fights. Asterigos dips its toe into each of those but keeps it to a casual level. Player exploration and discovery are one of the core designs, however the city was both not linear enough and too big to not include a mini or area map. This is my biggest frustration with the game, along with having to use the stamina meter to run when out of combat. It’s completely unnecessary when you base one of your core designs around exploring every corner of the world to find items and quests.

One of the biggest highlights of Asterigos are the boss fights. Each boss fight felt different and scaled really well in size compared to Hilda. Some changed attacks and styles after reaching certain damage thresholds, which is on par with the genre. Unfortunately, aside from the final boss, the fights throughout the story didn’t have the difficulty I’ve come to expect. Most games in the soul’s genre use bosses as a big difficulty spike to make them feel truly like bosses and to test players ability on learning attack patterns. If you’re going to have item use and combat be based on a genre known for difficulty spikes in boss fights, I think a game should fully commit. All the same, I truly believe Asterigos’ best feature is what it advertises so much – fun and customizable combat.

On to the last topic, let’s talk about some foundational aspects. One of the first things I check in games are accessibility features, along with visual and audio customizations. First up is accessibility, and there were only four different button configurations to choose from. In a game where a core component is dodging and the timing of attacks, I would have liked more options along with these base configurations. I think a custom toggle, where one could map any action to any button would have been a nice option to have available.

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Moving on to visuals, I was disappointed in not only the visual options available, but also throughout the game as well. In the menu options, there was only a gamma adjustment and subtitle font size changer. I reviewed Asterigos on a PS5, and was surprised not to see a performance/resolution slider on as it seems to be the standard for most games that are released on last gen and current gen. The game would benefit from that slider in that it perfectly could coincide with my opinion of it catering to two genres. A low frame rate and high resolution would have been great for having the beautifully detailed worlds and characters RPGs are known for. While vice versa, in almost all Souls games, a high frame rate is essential for dodging and blocking attacks.

The one word I would use to describe the graphics is inconsistent. Many of the cutscenes were of good quality rich with detail and lore, however in-game dialogue isn’t meeting that same high watermark; most of the time characters beside Hilda would not have mouth movements when speaking. There are also recurring instances, like trees and houses looking normal but bushes and items in the streets looking like they lost all texture. Enemy textures and animation are also low quality in a lot of areas, with frame rates and details dropping to poor levels. Enemy density is extremely low, with you only encountering two to three different enemy types in each large section of the map, and some enemies would look and move like they belonged in the PS2 era. Luckily, once you engage in combat the visuals settle in, and you can focus on fighting and such.

On a positive note, Asterigos: Curse of the Stars has lovely visuals and majestic scenery. Playing on a PC with an Nvidia RTX 3080 and Intel i9-10900K, I was treated to gorgeous locales and towering backdrops, with levels that are designed with superb detail. I rarely encountered slowdowns, too, unless an open area was quite large, so performance was certainly above average.
Spellbook for the environmental witch

**Moon Magic:** The moon plays a vital role in an environmental witch's practice. They harness the energy of the moon phases for their rituals and spells. The new moon is a time for setting intentions and beginning new projects, while the full moon is a time for manifestation and releasing what no longer serves. By syncing their magical practices with the lunar cycle, an environmental witch aligns themselves with the natural rhythms of the Earth. **Elemental Magic:** Environmental witches work closely with the five elements – earth, air, fire, water, and spirit. These elements represent the essential building blocks of the universe and offer a connection to the natural world. By incorporating the elements into their spells and rituals, an environmental witch can tap into their energies and bring balance and harmony to their environment. **Crafting and DIY:** An environmental witch embraces sustainable practices and aims to reduce their impact on the planet. They often engage in crafting and DIY projects to create their magical tools, such as wands, altars, and potions, using natural and ethically sourced materials. This emphasis on sustainability reflects the environmental witch's commitment to live in harmony with the Earth. **Protection and Healing:** An environmental witch recognizes the importance of protecting and healing the Earth. They may perform spells and rituals to bring healing and balance to damaged ecosystems or send energy to areas affected by natural disasters. They work to raise awareness of environmental issues and advocate for sustainable practices in their communities. **Gratitude and Mindfulness:** Finally, an environmental witch approaches their practice with gratitude and mindfulness. They express gratitude for the Earth's gifts and practice mindfulness in their everyday lives. By cultivating these qualities, an environmental witch can deepen their connection with nature and foster a sense of reverence for the natural world. In conclusion, the spellbook for the environmental witch is a guide to practicing magic in harmony with the Earth. Through connecting with nature, harnessing the power of plants and celestial bodies, working with the elements, embracing sustainability, protecting and healing the environment, and maintaining gratitude and mindfulness, an environmental witch seeks to not only transform themselves but also contribute to a more sustainable and interconnected world..

Reviews for "Witchcraft for the Earth: Spells for Environmental Activism"

1. Sarah - 1 star
I was really excited to dive into "Spellbook for the Environmental Witch" as I am an avid practitioner of witchcraft and am passionate about environmental issues. Unfortunately, I found this book to be a major disappointment. The spells and rituals described are extremely shallow and lacking in depth. They are basic, generic, and do not provide any real guidance or insight. Additionally, the environmental aspect of the book feels forced and superficial. It seems like the author simply added a few environmental buzzwords without actually incorporating them into the spells or rituals in a meaningful way. Overall, I found "Spellbook for the Environmental Witch" to be a superficial and unhelpful guide for someone looking to combine witchcraft with environmental activism.
2. Michael - 2 stars
As someone who is deeply passionate about both witchcraft and environmentalism, I was excited to get my hands on "Spellbook for the Environmental Witch." However, I was left feeling disappointed and underwhelmed by this book. The spells and rituals provided were incredibly simplistic and did not offer any new or innovative ways to incorporate environmental practices into witchcraft. It felt like the author simply Googled some basic environmental tips and added them onto generic spells. Additionally, the book lacked depth and didn't provide any real context or background information on the environmental issues it claimed to address. Overall, I found "Spellbook for the Environmental Witch" to be a missed opportunity and a shallow exploration of the topic.
3. Emily - 2 stars
I was excited to explore the intersection of witchcraft and environmentalism, but "Spellbook for the Environmental Witch" fell short of my expectations. The spells and rituals provided in the book were overly simplistic and lacked any real substance. They felt more like a collection of random thoughts rather than well-thought-out practices. Additionally, while the book claimed to address environmental issues, it failed to provide any practical guidance on how to actually make a meaningful impact. The author simply provided a few generic tips, but overall, the book lacked depth and didn't provide any real insight or innovative ideas. I was left feeling disappointed and unsatisfied after reading "Spellbook for the Environmental Witch."

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