Experience the nostalgia of The Magical Toy Store

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The magical toy store novel is a genre of literature that captivates readers with its enchanting and whimsical storyline. This type of novel often centers around a toy store, which is no ordinary shop, but rather a mystical and magical place. The main character in these novels is usually a young child who discovers the hidden wonders within the toy store and embarks on extraordinary adventures. These novels are a form of escapism, offering readers a chance to delve into a world where anything is possible. The magical toy store serves as a portal to a land filled with talking toys, secret passageways, and magical spells. Throughout the course of the story, the main character encounters various challenges and obstacles that they must overcome with the help of their newfound toy friends.


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After each of her attacks, there is an opening for one or two attacks, so it is key to stay close and dodge in to get close to exploit these openings. The literal and graphical information presented on this site about Magic The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

Amulet of vicor

Throughout the course of the story, the main character encounters various challenges and obstacles that they must overcome with the help of their newfound toy friends. The plot is often fast-paced and filled with suspense, keeping readers on the edge of their seats. The magical toy store novel is not only entertaining but also teaches valuable life lessons about friendship, courage, and the power of imagination.

Vicar Amelia | Bloodborne Wiki

Vicar Amelia (教区長エミーリア Kyōku-chō Emīria lit. "Vicar Amelia/Emilia") is a Boss in Bloodborne.

Dialogue

"Remain wary of the frailty of men. Their wills are weak, minds young."
"Were it not for fear, death would go unlamented."
"Seek the old blood."
"Let us pray, let us wish. to partake in communion."
"Let us partake in communion. and feast upon the old blood."
"Our thirst for blood satiates us, soothes our fears."
"Seek the old blood."
"But beware the frailty of men. Their wills are weak, minds young."
"The foul beasts will dangle nectar and lure the meek into the depths."
"Remain wary of the frailty of men. "

Vicar Amelia Information

  • This boss is not optional.
  • After defeating Vicar Amelia and interacting with the altar, the world state advances and turns to night time. At night, some enemies become stronger, while others fall asleep and won't react until the player approaches them.

Location

  • In Cathedral Ward, past the big circular graveyard, up the stairs, inside the Grand Cathedral.

Lore

  • Vicars were the heads of the Healing Church, as is revealed in the item description for the Gold Pendant, which she can be seen clutching in the cutscene, and even in battle after her grotesque transformation. This would make her the last Vicar, who oversaw the Church as Yharnam fell to the beasthood brought upon it by misuse of the Old Blood. As the player finds her, she is seen praying to the altar in the Grand Cathedral which hold a misshapen skull, presumably that of Laurence, the founder of the Healing Church. Here she kneels awaiting her inevitable transformation, praying, clasping her pendant which existed to carry a reminder that had been all but forgotten, and that may have prevented the madness that led Yharnam to ruin before her eyes: Fear the Old Blood.

Drops

  • Blood Echoes NG (15,000), NG+ (103,425), NG++ (113,768), NG+3 (129,282), NG+4 (155,138), NG+6 and so on (258,563)
  • Co-op Echoes: NG (7,500)
  • Gold Pendant
  • Gain 1 Insight for finding the boss and 3 Insight for killing it.

How to summon other participants for the fight (Cathedral Ward)

When the player first encounters this boss they may find themselves unable to summon other players nor the NPC summon in Cathedral Ward. In order to fix this you will need to open a certain gate in Cathedral Ward, completing this task will activate the ability to summon players and the NPC for the Cathedral Ward area. You can reach the gate via 3 different routes:

  1. This requires the Hunter Chief Emblem item purchased from the Fountain in Hunter's Rest for 10,000 Blood Echoes. Upon arriving in Cathedral Ward, take the Left exit and then the Right path past 2 enemies that use walking sticks as weapons. This will lead you to a big set of stairs and a Giant enemy, take the stairs upwards and use the Hunter Chief Emblem on the closed gate. This is the quickest way to open the gate and unlock the ability to summon people.
  2. Assuming you've already unlocked the shortest route to this Boss from the Cathedral Warden Lantern, take the exit directly ahead of you when you arrive at Cathedral Ward and then go up the big stair case to your right. Once you're past the gate at the top take a Left and follow the low path to a Lever near the bottom of another big stair case, the Lever opens a gate to the big round Central Plaza area (2 giant enemies patrolling it). If you run across this area to the opposite side you'll reach the required gate with a Lever nearby to open it.
  3. Assuming you've already unlocked the shortest route to this Boss from the Cathedral Warden Lantern, take the exit directly ahead of you when you arrive at Cathedral Ward and then go up the big stair case to your right. Once you're past the gate at the top take a Left and travel straight past the big stair case (Central Plaza should be on your left and the big stair case on your right), there should be a Dog enemy here. Near the Dog enemy is a Ladder, climb it, climb another ladder then descend a 3rd ladder to circle around the perimeter of the Central Plaza area to reach the gate & lever.

Combat Information

  • This fight has 2 phases:
    1. Phase 1: 100% HP - Normal move set
    2. Phase 2: 50% HP - In addition to the normal move set, she receives a healing ability, a few new combos, and becomes more aggressive with attacks.
  • Weak to Fire Damage.
  • Strong against Blunt, Arcane and Bolt damage.
  • Can be staggered and possible to perform a Visceral Attack on her (when her head is down and the "parry" sound plays) during all phases. The main trigger for this appears to be heavily damaging her legs.
  • She has a wide variety of attacks, covering her sides, close range, and long range, so there is no "safe" zone and requires lots of dodging or distance.
  • It is not recommended to stay behind Vicar Amelia, as her tail completely obstructs your view.
  • After each of her attacks, there is an opening for one or two attacks, so it is key to stay close and dodge in to get close to exploit these openings.
  • The Threaded Cane seems to be helpful for this fight in its whip form as the attack path goes higher and ends up hitting her in the head. Its possible to chain attacks on her after multiple head strikes and stuns.
  • Since this boss heals in Phase 2, it is recommended to bring Numbing Mist with you to stop her from healing. The effect only lasts 30 seconds so reapply as needed.
  • Old Hunter Henriet can be summoned for this fight and makes it considerably easier. Although Henriet doesn't do that much damage, Amelia will tend to focus on her instead of you, allowing you to spend more time attacking instead of dodging.

Weak Spots

  • Both legs. Attacking one many times or both moderately will make her drop on her knees, allowing for a Visceral Attack.
  • Left arm. Attacking her left arm will periodically stagger her. When staggered she lowers her head, which can then be hit.
  • Right arm. If the left arm is sufficiently damaged, attacking the right arm can also result in a (shorter) stagger.
  • Head. Her head is her factual weak point. It is the only body part that can be attacked critically (similar to the Cleric Beast). It also takes the most damage, if you're able to hit it (when staggered, mostly). If hit enough times she will cover her head with both hands/claws, leaving her open for quite a while. (try ambushing behind)
Attack Name Attack Description Counter
Right Claw Claws the ground with her right arm. Dodge right and attack.
Right Swing A close range swing with her right arm. Dodge right and attack.
Right Swing and Claw A close range swing with her right arm then claws the ground once with her right arm. Dodge right and attack.
Right Swing and Backhand A close range swing with her right arm and a backhand swing. Dodge right and attack.
Left Ground Pound Pounds the ground in front of her with her left hand. Dodge left and attack.
Triple Right Ground Pound Slams the ground in front of her three times with her right arm. Dodge to her side and attack.
Bite If the player is close in front, Vicar Amelia will quickly bite the player. Don't stand in front of her.
Grab Raises both arms high in the air for a moment, then grabs, bites, and throws you away. (If she is injured, she will use one arm) Dodge to the side and attack.
Howl The boss will arch her back and howl and glow gold for a moment, restoring her to full capability. Gives you time to attack her once or twice.
Ground Blast She will rise up, bring her hands together, then slam her hands to the ground, causing a linear medium-range AOE. Medium recovery animation. Lock onto Vicar Amelia, and when she reaches peak height, dodge to the upper left/right and attack.
Pounce Usually done when she runs on all fours. She will leap into the air and try to hit you with her right claw. Easily avoided by dodging to your left as she descends, and leaves her open to a hit or two.
Pincer With arms wide open, she sweeps with both arms in front of her. Dodge to the side and attack.
Turning Left Backhand When the player is on her left, she will perform a turning left backhand. Dodge left and attack
Turning Right Backhand When the player is on her right, she will perform a turning right backhand. Dodge right and attack
Retreating Left Backhand She raises her left arm across her body and backhands to her left side as she steps back away. If you are close, dodge to the side and attack.
Wide Right Sweep She sweeps to the left with her right arm. Dodge right and attack.
Wide Right Sweep and Backhand She sweeps to the left with her right arm, pauses, then backhand sweeps to the right. Dodge right and attack
Wide Left Sweep and Double Right Claw Vicar Amelia sweeps with her left arm, then claws the ground twice with her right. Dodge right and attack
Phase II Attack Description Counter
Ultimate Combo Quickly slams the ground four times, wide right sweep, right backhand, then a long range right sweep. If you are close, dodge to her side and attack.
If you are far, move back and don't get hit by the long range sweep.
Heal A channeling heal signaled when she joins both hands on the chest and emits a light. If you are too far, she will actually jump back and use this move. You can interrupt this by attacking her repeatedly. (Varies by weapon)
Wide Left Sweep and Double Right Claw Pound Vicar Amelia sweeps with her left arm, then claws the ground twice with her right and ending with a left ground pound. Dodge right and attack.

Strategy 1 (No Numbing Mist Needed)


You'll need some Bone Marrow Ash, Fire Paper, Molotovs, and as many Quicksilver Bullets. You will be using the Threaded Cane Whip and Repeating Pistol as weapons. The strategy for this is basically to learn her moves first so go through the fight a couple times and know what her tells are and how to time your dodges. (you can see what happens when it's off)

  1. You want to save your Bone Marrow Ash for when she is going to heal if you run out that's what the Molotovs will help with.
  2. Use your Fire Paper with the whip and bring her health down and when she starts to heal use your Bone Marrow Ash with the Repeating Pistol to stagger her out of it. (if this doesn't work you may need to upgrade the pistol)
  3. If you run out of Bone Marrow Ash use your Molotovs or run in and wail away with the fire whip. (a normal whip won't do enough damage)

Strategy 2 (Go for the legs)

Get yourself the Saw Cleaver from the messengers or the Saw Spear from one of the hanging corpses in Central Yharnam. These weapons both have a hidden "serration" damage property that boosts their power against beasts. Bait out one of her swiping attacks, then dodge through it so that you're in place for a shot at her legs. Try to get 2 or 3 fast hits in, or just a single R2, then dodge away before she tries to backhand you. Repeat this process until her legs give out and she's on her knees. This is a signal that you can do a Visceral attack, so quick step yourself in front of her and rip her brains out. Repeat until dead.
If she's not giving you many opportunities to hit her legs, go for one of her arms first in order to stagger her. When she slowly raises one or both fists above her head, get ready to dodge the incoming shock wave. She will be open for a moment after using this attack, so use it to hit her arms for a potential stagger, which will open up her legs for punishment. If she jumps at you, try dodging towards her and to the side to get closer to her legs when she lands.
Fire Paper or Molotov Cocktails combined with Oil Urns can make this fight go by a bit faster.
Also bring Numbing Mist, and wait for the pause in between her attacks to throw it without getting countered. Apply the mist again every half minute or so to preemptively stop her from healing. Even if she is under the effects of the mist, she will still try (and fail) to heal if she has some distance from you, so use that as a cue to get in some more damage.

Amulet of Vigor

Whenever a permanent enters the battlefield tapped and under your control, untap it.

“After years of study, I’ve learned an important lesson: the relics we watch may be watching us back.”
—Anowon, the Ruin Sage

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal
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Notes and Rules Information for Amulet of Vigor:
  • If you control more than one Amulet of Vigor, each Amulet’s ability triggers when a permanent enters the battlefield tapped and under your control. The first ability that resolves will untap that permanent. If the permanent somehow becomes tapped again before the next ability resolves, the next ability will untap it as well (and so on). (2010-03-01)
  • For Amulet of Vigor’s ability to trigger, a permanent must enter the battlefield tapped due to an effect that says “put [the permanent] onto the battlefield tapped,” “[this permanent] enters the battlefield tapped,” or the like. If it enters the battlefield untapped, the ability won’t trigger, even if you tap that permanent afterward. (2010-03-01)
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Get yourself the Saw Cleaver from the messengers or the Saw Spear from one of the hanging corpses in Central Yharnam. These weapons both have a hidden "serration" damage property that boosts their power against beasts. Bait out one of her swiping attacks, then dodge through it so that you're in place for a shot at her legs. Try to get 2 or 3 fast hits in, or just a single R2, then dodge away before she tries to backhand you. Repeat this process until her legs give out and she's on her knees. This is a signal that you can do a Visceral attack, so quick step yourself in front of her and rip her brains out. Repeat until dead.
If she's not giving you many opportunities to hit her legs, go for one of her arms first in order to stagger her. When she slowly raises one or both fists above her head, get ready to dodge the incoming shock wave. She will be open for a moment after using this attack, so use it to hit her arms for a potential stagger, which will open up her legs for punishment. If she jumps at you, try dodging towards her and to the side to get closer to her legs when she lands.
Fire Paper or Molotov Cocktails combined with Oil Urns can make this fight go by a bit faster.
Also bring Numbing Mist, and wait for the pause in between her attacks to throw it without getting countered. Apply the mist again every half minute or so to preemptively stop her from healing. Even if she is under the effects of the mist, she will still try (and fail) to heal if she has some distance from you, so use that as a cue to get in some more damage.
Amulet of Vigor

Whenever a permanent enters the battlefield tapped and under your control, untap it.

“After years of study, I’ve learned an important lesson: the relics we watch may be watching us back.”
—Anowon, the Ruin Sage

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal
Toolbox
  • TCGplayer articles about this card
  • TCGplayer decks with this card
  • Search MTGTop8 for this card
  • Moxfield decks with this card
  • Card analysis on EDHREC
  • Card stats on Cube Cobra
  • Open on Scryfall Tagger
Buy This Card
  • Buy on TCGplayer $24.57Buy foil on TCGplayer ✶ $56.20
  • Buy on Cardmarket €19.00Buy foil on Cardmarket ✶ €27.90
  • Buy on Cardhoarder 1.07
Images and Data
  • Download PNG image (1.78 MB)
  • Download art crop (74.67 KB)
  • Copy-pasteable text
  • Copy-pasteable JSON
  • View on Gatherer
  • Report card issue
Notes and Rules Information for Amulet of Vigor:
  • If you control more than one Amulet of Vigor, each Amulet’s ability triggers when a permanent enters the battlefield tapped and under your control. The first ability that resolves will untap that permanent. If the permanent somehow becomes tapped again before the next ability resolves, the next ability will untap it as well (and so on). (2010-03-01)
  • For Amulet of Vigor’s ability to trigger, a permanent must enter the battlefield tapped due to an effect that says “put [the permanent] onto the battlefield tapped,” “[this permanent] enters the battlefield tapped,” or the like. If it enters the battlefield untapped, the ability won’t trigger, even if you tap that permanent afterward. (2010-03-01)
Cards
Scryfall
  • Slack & Discord Bots
  • Site FAQs & Help
  • Scryfall Blog
  • Scryfall Tagger
  • Art Game
  • Bolas Game
Account
  • Your Account
  • Register
  • Terms of Service
  • Contact Us
  • Privacy & Security
Developers
  • API Documentation
  • Card Objects
  • Card Imagery
  • Bulk Data
  • API Changelog
More

Portions of Scryfall are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Scryfall is not produced by or endorsed by Wizards of the Coast.

The Slack, Discord, Cash App, PayPal, and Patreon logos are copyright their respective owners. Scryfall is not produced by or endorsed by these services.

Card prices and promotional offers represent daily estimates and/or market values provided by our affiliates. Absolutely no guarantee is made for any price information. See stores for final prices and details.

All other content © 2023 Scryfall, LLC.

Amulet of vicor infographics
The magical toy store novel

Through the journey of the main character, readers are reminded of the importance of believing in oneself and the magic that exists within everyday life. Overall, the magical toy store novel is a delightful genre that brings joy and wonder to readers of all ages..

Reviews for "Experience the magic of childhood through The Magical Toy Store novel"

1. Sarah - 2/5 stars - I was really disappointed with "The magical toy store novel". The concept of a magical toy store seemed intriguing, but the execution fell flat. The characters were one-dimensional and lacked depth, making it hard to care about their journey. The plot was predictable, and I found myself losing interest halfway through. Overall, the book felt juvenile and lacked the storytelling and world-building necessary to make it truly magical.
2. Michael - 1/5 stars - "The magical toy store novel" was a complete waste of time. The writing was amateurish, with choppy dialogue and inconsistent pacing. The author relied too heavily on cliches and tired tropes, making the story feel unoriginal and unimaginative. The magical elements were poorly explained and never fully explored, leaving me feeling unsatisfied and confused. I would not recommend this book to anyone looking for a captivating and well-written magical adventure.
3. Lisa - 2/5 stars - I had high hopes for "The magical toy store novel", but unfortunately, it fell short of my expectations. The writing style was clunky and lacked finesse, resulting in a choppy reading experience. The characters felt like cardboard cutouts, with no real personality or development. The pacing was off, with multiple scenes dragging on unnecessarily. Additionally, the resolution felt rushed and unsatisfying. Overall, I was left feeling underwhelmed and wishing I had chosen a different book to read.
4. David - 2/5 stars - I found "The magical toy store novel" to be a mediocre read. While the concept of a magical toy store was interesting, the execution was lacking. The writing style felt forced and overly simplistic, making it hard to fully immerse myself in the story. The plot lacked depth and complexity, and I often found myself anticipating the next predictable twist. The book had potential, but ultimately, it failed to deliver a truly magical and captivating experience.
5. Amanda - 3/5 stars - "The magical toy store novel" had its moments, but overall, it didn't fully capture my attention. The writing was decent, but the pacing felt off, with some sections dragging on for too long. The characters were likable, but they lacked depth and development. The magical toy store itself was an interesting concept, but it wasn't fully explored or utilized to its potential. While there were some charming moments, I can't say that this book left a lasting impression.

Fall in love with The Magical Toy Store novel

Enter a world of wonder with The Magical Toy Store